RobWorkProject  23.9.11-
IntersectUtil Member List

This is the complete list of members for IntersectUtil, including all inherited members.

closestPt(const rw::math::Vector3D< double > &point, const Line &line)IntersectUtilstatic
closestPtPointLine(const rw::math::Vector3D< double > &point, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2)IntersectUtilstatic
closestPtPointRay(const rw::math::Vector3D< double > &point, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2)IntersectUtilstatic
intersetPtLinePlane(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const Plane &p, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtLinePlane(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtLineTri(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::geometry::Triangle< double > &tri, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtLineTri(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtRayPlane(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const Plane &p, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtRayPlane(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtRayTri(const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::geometry::Triangle< double > &tri, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtRayTri(const rw::math::Vector3D< double > &ray1, const rw::math::Vector3D< double > &ray2, const rw::math::Vector3D< double > &p1, const rw::math::Vector3D< double > &p2, const rw::math::Vector3D< double > &p3, rw::math::Vector3D< double > &dst)IntersectUtilstatic
intersetPtTriTri(const rw::geometry::Triangle< double > &triA, const rw::geometry::Triangle< double > &triB, rw::math::Vector3D< double > &dst1, rw::math::Vector3D< double > &dst2)IntersectUtilstatic