RobWorkProject  23.9.11-
DeformableObject Member List

This is the complete list of members for DeformableObject, including all inherited members.

_datasStatelessprotected
_registeredStatelessprotected
_stateStructStatelessprotected
add(StatelessData< T > &data)Statelessinlineprotected
add(StateData *data)Statelessinlineprotected
add(rw::core::Ptr< StateData > data)Statelessinlineprotected
addFace(unsigned int node1, unsigned int node2, unsigned int node3)DeformableObject
addFrame(rw::core::Ptr< rw::kinematics::Frame > frame)Object
CPtr typedefObject
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, int nr_of_nodes)DeformableObject
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, rw::core::Ptr< rw::geometry::Model3D > model)DeformableObject
DeformableObject(rw::core::Ptr< rw::kinematics::Frame > baseframe, rw::core::Ptr< rw::geometry::Geometry > geom)DeformableObject
doGetGeometry(const rw::kinematics::State &state) constDeformableObjectprotectedvirtual
doGetModels(const rw::kinematics::State &state) constDeformableObjectprotectedvirtual
getBase()Object
getBase() constObject
getCOM(const rw::kinematics::State &state) constDeformableObjectvirtual
getFaces() constDeformableObject
getFrames()Object
getGeometry() constObjectinline
getGeometry(const rw::kinematics::State &state) constObjectinline
getInertia(const rw::kinematics::State &state) constDeformableObjectvirtual
getMass(const rw::kinematics::State &state) constDeformableObjectvirtual
getMesh(rw::kinematics::State &cstate)DeformableObject
getModels() constObjectinline
getModels(const rw::kinematics::State &state) constObjectinline
getName()Objectinline
getNode(int id, rw::kinematics::State &state) constDeformableObject
getNode(int id, const rw::kinematics::State &state) constDeformableObject
getNrNodes(const rw::kinematics::State &state) constDeformableObject
getNrNodes() constDeformableObject
getStateStructure()Statelessinline
getStateStructure() constStatelessinline
isRegistered()Statelessinline
Object(rw::core::Ptr< rw::kinematics::Frame > baseframe)Objectprotected
Object(std::vector< rw::kinematics::Frame * > frames)Objectprotected
Ptr typedefDeformableObject
registerIn(State &state)Statelessvirtual
registerIn(StateStructure::Ptr state)Statelessvirtual
setNode(int id, const rw::math::Vector3D< float > &v, rw::kinematics::State &state)DeformableObject
Stateless()Statelessinlineprotected
unregister()Statelessvirtual
update(rw::core::Ptr< rw::geometry::Model3D > model, const rw::kinematics::State &state)DeformableObject
WorkCell (defined in DeformableObject)DeformableObjectfriend
~DeformableObject()DeformableObjectvirtual
~Object()Objectvirtual
~Stateless()Statelessinlinevirtual