RobWorkProject  23.9.11-
ProximityStrategyYaobi Member List

This is the complete list of members for ProximityStrategyYaobi, including all inherited members.

_threadsProximityStrategyprotected
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom)ProximityStrategyYaobivirtual
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)ProximityStrategyYaobivirtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
AllContacts enum value (defined in CollisionStrategy)CollisionStrategy
clear()ProximityStrategyYaobivirtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
CollisionStrategy()CollisionStrategyprotected
createModel()ProximityStrategyYaobivirtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(rw::proximity::ProximityModel *model)ProximityStrategyYaobivirtual
doInCollision(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rw::proximity::ProximityStrategyData &data)ProximityStrategyYaobiprotected
rw::proximity::CollisionStrategy::doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0CollisionStrategyprotectedpure virtual
FirstContact enum value (defined in CollisionStrategy)CollisionStrategy
getCollisionContacts(std::vector< rw::proximity::CollisionStrategy::Contact > &contacts, rw::proximity::ProximityStrategyData &data)ProximityStrategyYaobivirtual
getGeometries(rw::proximity::ProximityModel *model)ProximityStrategyYaobivirtual
getGeometryIDs(rw::proximity::ProximityModel *model)ProximityStrategyYaobivirtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact)CollisionStrategy
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact)CollisionStrategy
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)CollisionStrategy
make()ProximityStrategyYaobistatic
rw::proximity::CollisionStrategy::make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance)CollisionStrategystatic
rw::proximity::CollisionStrategy::make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance)CollisionStrategystatic
ProximityStrategy()ProximityStrategyprotected
ProximityStrategyYaobi()ProximityStrategyYaobi
Ptr typedefCollisionStrategy
QueryType enum nameCollisionStrategy
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId)ProximityStrategyYaobivirtual
Result typedef (defined in CollisionStrategy)CollisionStrategy
useThreads(int threads)ProximityStrategy
~CollisionStrategy()CollisionStrategyvirtual
~ProximityStrategy()ProximityStrategyvirtual