RobWorkProject  23.9.11-
SceneDescriptor Member List

This is the complete list of members for SceneDescriptor, including all inherited members.

addDrawable(const std::string &filename, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)SceneDescriptor
addDrawable(DrawableNode::Ptr drawable, rw::core::Ptr< rw::kinematics::Frame > frame)SceneDescriptor
addFrameAxis(const std::string &name, double size, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)SceneDescriptor
addGeometry(const std::string &name, rw::core::Ptr< class rw::geometry::Geometry > geom, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)SceneDescriptor
addImage(const std::string &name, rw::sensor::Image::Ptr img, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)SceneDescriptor
addModel3D(const std::string &name, Model3D::Ptr model, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)SceneDescriptor
addRender(const std::string &name, rw::graphics::Render::Ptr render, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Physical)SceneDescriptor
addScan(const std::string &name, rw::geometry::PointCloud::Ptr scan, rw::core::Ptr< rw::kinematics::Frame > frame, int dmask=DrawableNode::Virtual)SceneDescriptor
getDrawables(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
getDrawMask(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
getDrawType(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
getFrame(DrawableProxy::Ptr d)SceneDescriptor
getStateMap()SceneDescriptorinline
isFrameAxisVisible(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
isHighlighted(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
isVisible(rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
Ptr typedefSceneDescriptor
SceneDescriptor()SceneDescriptor
setDrawMask(unsigned int mask, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
setDrawType(DrawableNode::DrawType type, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
setFrameAxisVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
setHighlighted(bool highlighted, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
setTransparency(double alpha, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
setVisible(bool visible, rw::core::Ptr< rw::kinematics::Frame > f)SceneDescriptor
~SceneDescriptor()SceneDescriptorvirtual