RobWorkProject  23.9.11-
Vector3D< T > Member List

This is the complete list of members for Vector3D< T >, including all inherited members.

angle(const Vector3D< T > &v1, const Vector3D< T > &v2, const Vector3D< T > &n)Vector3D< T >related
angle(const Vector3D< T > &v1, const Vector3D< T > &v2)Vector3D< T >related
cast(const Vector3D< T > &v)Vector3D< T >related
cross(const Vector3D &vec) constVector3D< T >inline
cross(const Vector3D< T > &v1, const Vector3D< T > &v2)Vector3D< T >related
cross(const Vector3D< T > &v1, const Vector3D< T > &v2, Vector3D< T > &dst)Vector3D< T >related
dot(const Vector3D &vec) constVector3D< T >inline
dot(const Vector3D< T > &v1, const Vector3D< T > &v2)Vector3D< T >related
e()Vector3D< T >inline
e() constVector3D< T >inline
EigenVector3D typedefVector3D< T >
elemAdd(const T rhs) constVector3D< T >inline
elemDivide(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
elemDivide(const Vector3D< T > &rhs) constVector3D< T >inline
elemMultiply(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
elemMultiply(const Vector3D< T > &rhs) constVector3D< T >inline
elemSubtract(const T rhs) constVector3D< T >inline
norm1() constVector3D< T >inline
norm2() constVector3D< T >inline
normalize()Vector3D< T >inline
normalize(const Vector3D< T > &v)Vector3D< T >related
normInf() constVector3D< T >inline
operator EigenVector3D() constVector3D< T >inline
operator EigenVector3D &()Vector3D< T >inline
operator!=(const Vector3D< T > &b) constVector3D< T >inline
operator!=(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
operator!=(const Eigen::MatrixBase< R > &lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator()(size_t i) constVector3D< T >inline
operator()(size_t i)Vector3D< T >inline
operator*(T rhs) constVector3D< T >inline
operator*(T lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator*(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
operator*(const Eigen::MatrixBase< R > &lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator*=(T s)Vector3D< T >inline
operator+(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
operator+(const Eigen::MatrixBase< R > &lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator+(const Vector3D< T > &b) constVector3D< T >inline
operator+=(const Vector3D< T > &v)Vector3D< T >inline
operator+=(const Eigen::MatrixBase< R > &r)Vector3D< T >inline
operator-(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
operator-(const Eigen::MatrixBase< R > &lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator-(const Vector3D< T > &b) constVector3D< T >inline
operator-() constVector3D< T >inline
operator-=(const Vector3D< T > &v)Vector3D< T >inline
operator-=(const Eigen::MatrixBase< R > &r)Vector3D< T >inline
operator/(T s) constVector3D< T >inline
operator/(T lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator/=(T s)Vector3D< T >inline
operator<<(std::ostream &out, const Vector3D< T > &v)Vector3D< T >friend
operator=(const Eigen::MatrixBase< R > &r)Vector3D< T >inline
operator==(const Vector3D< T > &b) constVector3D< T >inline
operator==(const Eigen::MatrixBase< R > &rhs) constVector3D< T >inline
operator==(const Eigen::MatrixBase< R > &lhs, const Vector3D< T > &rhs)Vector3D< T >friend
operator[](size_t i) constVector3D< T >inline
operator[](size_t i)Vector3D< T >inline
read(rw::math::Vector3D< double > &sobject, rw::common::InputArchive &iarchive, const std::string &id)Vector3D< T >related
read(rw::math::Vector3D< float > &sobject, rw::common::InputArchive &iarchive, const std::string &id)Vector3D< T >related
serialize(Archive &archive, rw::math::Vector3D< T > &vector, const unsigned int version)Vector3D< T >related
size() constVector3D< T >inline
value_type typedefVector3D< T >
Vector3D()Vector3D< T >inline
Vector3D(T x, T y, T z)Vector3D< T >inline
Vector3D(const Vector3D< T > &copy_vec)Vector3D< T >inline
Vector3D(const Eigen::MatrixBase< R > &r)Vector3D< T >inlineexplicit
Vector3D(const std::vector< T > &vec)Vector3D< T >inline
write(const rw::math::Vector3D< double > &sobject, rw::common::OutputArchive &oarchive, const std::string &id)Vector3D< T >related
write(const rw::math::Vector3D< float > &sobject, rw::common::OutputArchive &oarchive, const std::string &id)Vector3D< T >related
x()Vector3D< T >inlinestatic
y()Vector3D< T >inlinestatic
z()Vector3D< T >inlinestatic
zero()Vector3D< T >inlinestatic