RobWorkProject  23.9.11-
CollisionStrategy Member List

This is the complete list of members for CollisionStrategy, including all inherited members.

_threadsProximityStrategyprotected
addGeometry(ProximityModel *model, const rw::geometry::Geometry &geom)=0ProximityStrategypure virtual
addGeometry(ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)=0ProximityStrategypure virtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
AllContacts enum value (defined in CollisionStrategy)CollisionStrategy
clear()=0ProximityStrategypure virtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
CollisionStrategy()CollisionStrategyprotected
createModel()=0ProximityStrategypure virtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(ProximityModel *model)=0ProximityStrategypure virtual
doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0CollisionStrategyprotectedpure virtual
FirstContact enum value (defined in CollisionStrategy)CollisionStrategy
getCollisionContacts(std::vector< CollisionStrategy::Contact > &contacts, ProximityStrategyData &data)=0CollisionStrategypure virtual
getGeometries(rw::proximity::ProximityModel *model)=0ProximityStrategypure virtual
getGeometryIDs(ProximityModel *model)=0ProximityStrategypure virtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact)CollisionStrategy
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact)CollisionStrategy
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)CollisionStrategy
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance)CollisionStrategystatic
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance)CollisionStrategystatic
ProximityStrategy()ProximityStrategyprotected
Ptr typedefCollisionStrategy
QueryType enum nameCollisionStrategy
removeGeometry(ProximityModel *model, const std::string &geomId)=0ProximityStrategypure virtual
Result typedef (defined in CollisionStrategy)CollisionStrategy
useThreads(int threads)ProximityStrategy
~CollisionStrategy()CollisionStrategyvirtual
~ProximityStrategy()ProximityStrategyvirtual