RobWorkProject
23.9.11-
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This is the complete list of members for ProximityStrategyRW, including all inherited members.
_threads | ProximityStrategy | protected |
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom) | ProximityStrategyRW | virtual |
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool) | ProximityStrategyRW | virtual |
addModel(rw::core::Ptr< rw::models::Object > object) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces) | ProximityStrategy | virtual |
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false) | ProximityStrategy | virtual |
AllContacts enum value (defined in CollisionStrategy) | CollisionStrategy | |
CacheKey typedef | ProximityStrategyRW | |
clear() | ProximityStrategyRW | virtual |
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
clearFrames() | ProximityStrategy | virtual |
clearStats() | ProximityStrategyRW | inline |
CollisionStrategy() | CollisionStrategy | protected |
createModel() | ProximityStrategyRW | virtual |
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy) | ProximityStrategy | inline |
destroyModel(rw::proximity::ProximityModel *model) | ProximityStrategyRW | virtual |
doInCollision(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rw::proximity::ProximityStrategyData &data) | ProximityStrategyRW | |
rw::proximity::CollisionStrategy::doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0 | CollisionStrategy | protectedpure virtual |
FirstContact enum value (defined in CollisionStrategy) | CollisionStrategy | |
getCollisionContacts(std::vector< rw::proximity::CollisionStrategy::Contact > &contacts, ProximityStrategyData &data) | ProximityStrategyRW | virtual |
getGeometries(rw::proximity::ProximityModel *model) | ProximityStrategyRW | virtual |
getGeometryIDs(rw::proximity::ProximityModel *model) | ProximityStrategyRW | virtual |
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | |
getNrOfBVTests() | ProximityStrategyRW | inline |
getNrOfTriTests() | ProximityStrategyRW | inline |
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame) | ProximityStrategy | virtual |
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact) | CollisionStrategy | |
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact) | CollisionStrategy | |
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data) | CollisionStrategy | |
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance) | CollisionStrategy | static |
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance) | CollisionStrategy | static |
ProximityStrategy() | ProximityStrategy | protected |
ProximityStrategyRW() | ProximityStrategyRW | |
Ptr typedef (defined in ProximityStrategyRW) | ProximityStrategyRW | |
QueryType enum name | CollisionStrategy | |
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId) | ProximityStrategyRW | virtual |
Result typedef (defined in CollisionStrategy) | CollisionStrategy | |
useThreads(int threads) | ProximityStrategy | |
~CollisionStrategy() | CollisionStrategy | virtual |
~ProximityStrategy() | ProximityStrategy | virtual |