RobWorkProject  23.9.11-
ProximityStrategyBullet Member List

This is the complete list of members for ProximityStrategyBullet, including all inherited members.

_threadsProximityStrategyprotected
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom)ProximityStrategyBulletvirtual
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)ProximityStrategyBulletvirtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
AllContacts enum value (defined in CollisionStrategy)CollisionStrategy
CacheKey typedefProximityStrategyBullet
clear()=0ProximityStrategypure virtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
CollisionStrategy()CollisionStrategyprotected
CollisionToleranceStrategy()CollisionToleranceStrategyprotected
createModel()ProximityStrategyBulletvirtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(rw::proximity::ProximityModel *model)ProximityStrategyBulletvirtual
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb)DistanceStrategy
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)DistanceStrategy
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)DistanceStrategyinline
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold)DistanceStrategy
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategy
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategyinline
DistanceMultiStrategy()DistanceMultiStrategyprotected
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance)DistanceMultiStrategy
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)DistanceMultiStrategy
distances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)DistanceMultiStrategyinline
DistanceStrategy()DistanceStrategyprotected
doDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)=0DistanceStrategyprotectedpure virtual
doDistances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)=0DistanceMultiStrategyprotectedpure virtual
doDistanceThreshold(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategyinlineprotectedvirtual
doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0CollisionStrategyprotectedpure virtual
doIsWithinDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)=0CollisionToleranceStrategyprotectedpure virtual
FirstContact enum value (defined in CollisionStrategy)CollisionStrategy
getCollisionContacts(std::vector< CollisionStrategy::Contact > &contacts, ProximityStrategyData &data)=0CollisionStrategypure virtual
getGeometries(rw::proximity::ProximityModel *model)=0ProximityStrategypure virtual
getGeometryIDs(rw::proximity::ProximityModel *model)ProximityStrategyBulletvirtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
getSurfaceNormals(rw::proximity::DistanceMultiStrategy::Result &res, int idx)=0DistanceMultiStrategypure virtual
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact)CollisionStrategy
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact)CollisionStrategy
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)CollisionStrategy
isWithinDistance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance)CollisionToleranceStrategy
isWithinDistance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double distance, class ProximityStrategyData &data)CollisionToleranceStrategy
isWithinDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)CollisionToleranceStrategyinline
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance)CollisionStrategystatic
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance)CollisionStrategystatic
ProximityStrategy()ProximityStrategyprotected
ProximityStrategyBullet()ProximityStrategyBullet
Ptr typedef (defined in ProximityStrategyBullet)ProximityStrategyBullet
QueryType enum nameCollisionStrategy
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId)ProximityStrategyBulletvirtual
Result typedef (defined in CollisionStrategy)CollisionStrategy
useThreads(int threads)ProximityStrategy
~CollisionStrategy()CollisionStrategyvirtual
~CollisionToleranceStrategy()CollisionToleranceStrategyvirtual
~DistanceMultiStrategy()DistanceMultiStrategyvirtual
~DistanceStrategy()DistanceStrategyvirtual
~ProximityStrategy()ProximityStrategyvirtual