RobWorkProject  23.9.11-
ProximityStrategyFCL Member List

This is the complete list of members for ProximityStrategyFCL, including all inherited members.

_threadsProximityStrategyprotected
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom)ProximityStrategyFCLvirtual
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)ProximityStrategyFCLvirtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
AllContacts enum value (defined in CollisionStrategy)CollisionStrategy
BV enum nameProximityStrategyFCL
clear()ProximityStrategyFCLvirtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
CollisionStrategy()CollisionStrategyprotected
createModel()ProximityStrategyFCLvirtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(rw::proximity::ProximityModel *model)ProximityStrategyFCLvirtual
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb)DistanceStrategy
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)DistanceStrategy
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)DistanceStrategyinline
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold)DistanceStrategy
distance(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategy
distance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategyinline
DistanceMultiStrategy()DistanceMultiStrategyprotected
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance)DistanceMultiStrategy
distances(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)DistanceMultiStrategy
distances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)DistanceMultiStrategyinline
DistanceStrategy()DistanceStrategyprotected
doDistance(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, class rw::proximity::ProximityStrategyData &data)ProximityStrategyFCL
rw::proximity::DistanceStrategy::doDistance(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data)=0DistanceStrategyprotectedpure virtual
doDistances(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, double tolerance, class rw::proximity::ProximityStrategyData &data)ProximityStrategyFCL
rw::proximity::DistanceMultiStrategy::doDistances(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double tolerance, class ProximityStrategyData &data)=0DistanceMultiStrategyprotectedpure virtual
doDistanceThreshold(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, double threshold, ProximityStrategyData &data)DistanceStrategyinlineprotectedvirtual
doInCollision(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, rw::proximity::ProximityStrategyData &data)ProximityStrategyFCL
rw::proximity::CollisionStrategy::doInCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)=0CollisionStrategyprotectedpure virtual
FCLBVHModelPtr typedefProximityStrategyFCL
FCLModelList typedefProximityStrategyFCL
FirstContact enum value (defined in CollisionStrategy)CollisionStrategy
getBV()ProximityStrategyFCLinline
getCollectFCLResults()ProximityStrategyFCLinline
getCollisionContacts(std::vector< rw::proximity::CollisionStrategy::Contact > &contacts, rw::proximity::ProximityStrategyData &data)ProximityStrategyFCLvirtual
getCollisionRequest()ProximityStrategyFCL
getCollisionResult(std::size_t index)ProximityStrategyFCL
getCollisionResults()ProximityStrategyFCLinline
getDistanceRequest()ProximityStrategyFCL
getDistanceResult()ProximityStrategyFCL
getGeometries(rw::proximity::ProximityModel *model)ProximityStrategyFCLvirtual
getGeometryIDs(rw::proximity::ProximityModel *model)ProximityStrategyFCLvirtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
getSurfaceNormals(rw::proximity::DistanceMultiStrategy::Result &res, int idx)ProximityStrategyFCLvirtual
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, QueryType type=FirstContact)CollisionStrategy
inCollision(const rw::core::Ptr< kinematics::Frame > a, const math::Transform3D< double > &wTa, const rw::core::Ptr< kinematics::Frame > b, const math::Transform3D< double > &wTb, class ProximityStrategyData &data, QueryType type=FirstContact)CollisionStrategy
inCollision(ProximityModel::Ptr a, const math::Transform3D< double > &wTa, ProximityModel::Ptr b, const math::Transform3D< double > &wTb, ProximityStrategyData &data)CollisionStrategy
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, double tolerance)CollisionStrategystatic
make(rw::core::Ptr< CollisionToleranceStrategy > strategy, const rw::kinematics::FrameMap< double > &frameToTolerance, double defaultTolerance)CollisionStrategystatic
ProximityStrategy()ProximityStrategyprotected
ProximityStrategyFCL(BV bv=BV::RSS)ProximityStrategyFCL
Ptr typedefProximityStrategyFCL
QueryType enum nameCollisionStrategy
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId)ProximityStrategyFCLvirtual
Result typedef (defined in CollisionStrategy)CollisionStrategy
setBV(const BV &bv)ProximityStrategyFCLinline
setCollectFCLResults(bool enable)ProximityStrategyFCLinline
useThreads(int threads)ProximityStrategy
~CollisionStrategy()CollisionStrategyvirtual
~DistanceMultiStrategy()DistanceMultiStrategyvirtual
~DistanceStrategy()DistanceStrategyvirtual
~ProximityStrategy()ProximityStrategyvirtual
~ProximityStrategyFCL()ProximityStrategyFCLvirtual