RobWorkProject  23.9.11-
BallBallStrategy Member List

This is the complete list of members for BallBallStrategy, including all inherited members.

_propertyMapContactStrategyprotected
_threadsProximityStrategyprotected
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom)BallBallStrategyvirtual
addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)BallBallStrategyvirtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
BallBallStrategy()BallBallStrategy
clear()BallBallStrategyvirtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
ContactStrategy()ContactStrategyinline
createModel()BallBallStrategyvirtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(rw::proximity::ProximityModel *model)BallBallStrategyvirtual
findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) constBallBallStrategyvirtual
rwsim::contacts::ContactStrategy::findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb) constContactStrategyvirtual
rwsim::contacts::ContactStrategy::findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data) constContactStrategyvirtual
getGeometries(rw::proximity::ProximityModel *model)BallBallStrategyvirtual
getGeometryIDs(rw::proximity::ProximityModel *model)BallBallStrategyvirtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
getName()BallBallStrategyvirtual
getPropertyMap()ContactStrategyvirtual
getPropertyMap() constContactStrategyvirtual
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
match(rw::core::Ptr< const rw::geometry::GeometryData > geoA, rw::core::Ptr< const rw::geometry::GeometryData > geoB)BallBallStrategyvirtual
ProximityStrategy()ProximityStrategyprotected
Ptr typedefContactStrategy
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId)BallBallStrategyvirtual
setPropertyMap(const rw::core::PropertyMap &map)ContactStrategyvirtual
updateContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) constBallBallStrategyvirtual
useThreads(int threads)ProximityStrategy
~BallBallStrategy()BallBallStrategyvirtual
~ContactStrategy()ContactStrategyinlinevirtual
~ProximityStrategy()ProximityStrategyvirtual