RobWorkProject  23.9.11-
ContactStrategyGeometry< A, B > Member List

This is the complete list of members for ContactStrategyGeometry< A, B >, including all inherited members.

_propertyMapContactStrategyprotected
_threadsProximityStrategyprotected
addGeometry(rw::proximity::ProximityModel *model, const rw::geometry::Geometry &geom)ContactStrategyGeometry< A, B >inlinevirtual
addGeometry(rw::proximity::ProximityModel *model, rw::geometry::Geometry::Ptr geom, bool forceCopy=false)ContactStrategyGeometry< A, B >inlinevirtual
rwsim::contacts::ContactStrategy::addGeometry(rw::proximity::ProximityModel *model, rw::core::Ptr< rw::geometry::Geometry > geom, bool forceCopy=false)=0ContactStrategypure virtual
addModel(rw::core::Ptr< rw::models::Object > object)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, const rw::geometry::Geometry &faces)ProximityStrategyvirtual
addModel(const rw::core::Ptr< rw::kinematics::Frame > frame, rw::core::Ptr< rw::geometry::Geometry > faces, bool forceCopy=false)ProximityStrategyvirtual
clear()ContactStrategyGeometry< A, B >inlinevirtual
clearFrame(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
clearFrames()ProximityStrategyvirtual
ContactStrategy()ContactStrategyinline
ContactStrategyGeometry()ContactStrategyGeometry< A, B >inline
createModel()ContactStrategyGeometry< A, B >inlinevirtual
DEPRECATED("This function is deprecated due to a spelling mistake, use the correct " "spelling \"getGeometries\" instead") std (defined in ProximityStrategy)ProximityStrategyinline
destroyModel(rw::proximity::ProximityModel *model)ContactStrategyGeometry< A, B >inlinevirtual
findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb) constContactStrategyvirtual
findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data) constContactStrategyvirtual
findContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0ContactStrategypure virtual
GeometryModel typedefContactStrategyGeometry< A, B >protected
getGeometries(rw::proximity::ProximityModel *model)=0ProximityStrategypure virtual
getGeometryIDs(rw::proximity::ProximityModel *model)ContactStrategyGeometry< A, B >inlinevirtual
getModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategy
getName()=0ContactStrategypure virtual
getPropertyMap()ContactStrategyvirtual
getPropertyMap() constContactStrategyvirtual
hasModel(const rw::core::Ptr< rw::kinematics::Frame > frame)ProximityStrategyvirtual
match(rw::core::Ptr< const rw::geometry::GeometryData > geoA, rw::core::Ptr< const rw::geometry::GeometryData > geoB)=0ContactStrategypure virtual
ProximityStrategy()ProximityStrategyprotected
Ptr typedefContactStrategyGeometry< A, B >
removeGeometry(rw::proximity::ProximityModel *model, const std::string &geomId)ContactStrategyGeometry< A, B >inlinevirtual
setPropertyMap(const rw::core::PropertyMap &map)ContactStrategyvirtual
updateContacts(rw::proximity::ProximityModel::Ptr a, const rw::math::Transform3D<> &wTa, rw::proximity::ProximityModel::Ptr b, const rw::math::Transform3D<> &wTb, ContactStrategyData &data, ContactStrategyTracking &tracking, rwsim::log::SimulatorLogScope *log=NULL) const =0ContactStrategypure virtual
useThreads(int threads)ProximityStrategy
~ContactStrategy()ContactStrategyinlinevirtual
~ContactStrategyGeometry()ContactStrategyGeometry< A, B >inlinevirtual
~ProximityStrategy()ProximityStrategyvirtual