RobWorkProject  23.9.11-
ODEBody Member List

This is the complete list of members for ODEBody, including all inherited members.

bodyChangedListener(dynamics::Body::BodyEventType eventtype) (defined in ODEBody)ODEBody
FIXED enum valueODEBody
getBodyID() constODEBodyinline
getContactID()ODEBodyinline
getCRThres()ODEBodyinline
getFrame()ODEBodyinline
getLastForce() (defined in ODEBody)ODEBodyinline
getMaterialID()ODEBodyinline
getRwBody() constODEBodyinline
getTransform() constODEBody
getTransformCOM() constODEBody
getTriGeomData() (defined in ODEBody)ODEBodyinline
getType() constODEBodyinline
KINEMATIC enum valueODEBody
LINK enum value (defined in ODEBody)ODEBody
makeFixedBody(dynamics::Body::Ptr kbody, dSpaceID spaceid, ODESimulator *sim)ODEBodystatic
makeKinematicBody(dynamics::Body::Ptr kbody, dSpaceID spaceid, ODESimulator *sim)ODEBodystatic
makeRigidBody(dynamics::Body::Ptr rwbody, dSpaceID spaceId, ODESimulator *sim)ODEBodystatic
ODEBody(dBodyID odeBody, rw::kinematics::Frame *frame)ODEBody
ODEBody(dBodyID odeBody, rw::core::Ptr< rwsim::dynamics::RigidBody > rwbody, rw::math::Vector3D<> offset, int matID, int conID)ODEBody
ODEBody(dBodyID odeBody, dynamics::Body::Ptr body, rw::math::Vector3D<> offset, int matID, int conID, ODEBodyType type)ODEBody
ODEBody(dBodyID odeBody, rw::core::Ptr< rwsim::dynamics::KinematicBody > rwbody, int matID, int conID)ODEBody
ODEBody(std::vector< dGeomID > geomId, dynamics::Body::Ptr body, int matID, int conID)ODEBody
ODEBodyType enum nameODEBody
postupdate(rw::kinematics::State &state)ODEBody
reset(const rw::kinematics::State &state)ODEBody
RIGID enum valueODEBody
RigidDummy enum value (defined in ODEBody)ODEBody
RIGIDODE enum valueODEBody
setCRTThres(double crtthres)ODEBodyinline
setTransform(const rw::kinematics::State &state)ODEBody
setTransform(const rw::math::Transform3D<> &wTbody)ODEBody
setTransformCOM(const rw::math::Transform3D<> &wTcom)ODEBody
setTriGeomData(std::vector< ODEUtil::TriGeomData * > &data) (defined in ODEBody)ODEBodyinline
update(const rwlibs::simulation::Simulator::UpdateInfo &dt, rw::kinematics::State &state)ODEBody
~ODEBody()ODEBodyinlinevirtual