RobWorkProject  23.9.11-
RWBody Member List

This is the complete list of members for RWBody, including all inherited members.

addForce(const rw::math::Vector3D<> &force)RWBodyinlinevirtual
addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)RWBodyinlinevirtual
addForceW(const rw::math::Vector3D<> &force)RWBodyinlinevirtual
addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)RWBodyvirtual
addGravitation(const rw::math::Vector3D<> &grav)RWBodyinlinevirtual
addGravitationW(const rw::math::Vector3D<> &grav)RWBodyinlinevirtual
addImpulseToPos(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)RWBodyinlinevirtual
addImpulseWToPosW(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)RWBodyvirtual
BodyType enum name (defined in RWBody)RWBody
calcAuxVarialbles(rw::kinematics::State &state)RWBody
calcEnergy(const rw::math::Vector3D<> &grav)RWBody
Fixed enum value (defined in RWBody)RWBody
getAngVel()RWBodyinlinevirtual
getAngVelW()RWBodyinlinevirtual
getBodyFrame() constRWBodyinline
getBodyInertia() constRWBodyinline
getBodyInertiaInv() constRWBodyinline
getEffectiveMassW(const rw::math::Vector3D<> &wPc) (defined in RWBody)RWBody
getForce()RWBodyinlinevirtual
getForceW()RWBodyinlinevirtual
getId() (defined in RWBody)RWBodyinline
getInertiaTensor() constRWBodyinline
getInertiaTensorInv() constRWBodyinline
getInertiaTensorInvW() constRWBodyinline
getLinVel()RWBodyinlinevirtual
getLinVelW()RWBodyinlinevirtual
getMass() constRWBodyinline
getMassInv() constRWBodyinline
getMaterial() (defined in RWBody)RWBodyinline
getPointVel(const rw::math::Vector3D<> &p)RWBodyinline
getPointVelW(const rw::math::Vector3D<> &p) (defined in RWBody)RWBody
getPTBody()RWBodyinlinevirtual
getTorque()RWBodyinlinevirtual
getTorqueW()RWBodyinlinevirtual
getType() (defined in RWBody)RWBodyinline
getWTBody()RWBodyinlinevirtual
Kinematic enum value (defined in RWBody)RWBody
Link enum value (defined in RWBody)RWBody
reset()RWBodyinlinevirtual
resetState(rw::kinematics::State &state) (defined in RWBody)RWBody
Rigid enum value (defined in RWBody)RWBody
rollBack(rw::kinematics::State &state) (defined in RWBody)RWBodyvirtual
RWBody(int id) (defined in RWBody)RWBody
saveState(double h, rw::kinematics::State &state) (defined in RWBody)RWBodyvirtual
setAngVel(const rw::math::Vector3D<> &avel) (defined in RWBody)RWBodyinlinevirtual
setBody(dynamics::Body *body) (defined in RWBody)RWBody
setForce(const rw::math::Vector3D<> &f)RWBodyinlinevirtual
setForceW(const rw::math::Vector3D<> &f)RWBodyinlinevirtual
setGravitation(const rw::math::Vector3D<> &grav)RWBodyinlinevirtual
setGravitationW(const rw::math::Vector3D<> &grav)RWBodyinlinevirtual
setLinVel(const rw::math::Vector3D<> &lvel) (defined in RWBody)RWBodyinlinevirtual
setPTBody(const rw::math::Transform3D<> &pTb, rw::kinematics::State &state) (defined in RWBody)RWBodyinlinevirtual
setTorque(const rw::math::Vector3D<> &t)RWBodyinlinevirtual
setTorqueW(const rw::math::Vector3D<> &t)RWBodyinlinevirtual
setType(BodyType type) (defined in RWBody)RWBodyinline
updateImpulse() (defined in RWBody)RWBodyvirtual
updatePosition(double h, rw::kinematics::State &state) (defined in RWBody)RWBodyvirtual
updateVelocity(double h, rw::kinematics::State &state) (defined in RWBody)RWBodyvirtual
~RWBody() (defined in RWBody)RWBodyinlinevirtual