Package org.robwork.sdurw
Class Kinematics
- java.lang.Object
-
- org.robwork.sdurw.Kinematics
-
public class Kinematics extends java.lang.Object
Utility functions for the rw::kinematics module.
-
-
Constructor Summary
Constructors Constructor Description Kinematics(long cPtr, boolean cMemoryOwn)
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static MapStringFrame
buildFrameMap(Frame root, State state)
A map linking frame names to frames.
The map contains an entry for every frame below root in the tree with
structure described by state.
static FrameVector
childToParentChain(Frame child, Frame parent, State state)
The chain of frames connecting child to parent.
child is included in the chain, but parent is not included.void
delete()
static FrameVector
findAllFrames(Frame root)
All frames reachable from root for a tree structure.
This is a tremendously useful utility.static FrameVector
findAllFrames(Frame root, State state)
All frames reachable from root for a tree structure of
state.
This is a tremendously useful utility.static Transform3Dd
frameTframe(Frame from, Frame to, State state)
The transform of frame to relative to frame from.
FrameTframe() is related to WorldTframe() as follows:
frameTframe(from, to, state) == inverse(worldTframe(from, state)) * worldTframe(to, state);
static long
getCPtr(Kinematics obj)
static VectorVectorFrame
getStaticFrameGroups(Frame root, State state)
Get static frame groups.
A static frame group consist of frames that are fixed with respect to the other frames in
the group.static void
gripFrame(Frame item, Frame gripper, State state)
Grip item with gripper thereby modifying state.
item must be a DAF.
static void
gripFrame(MovableFrame item, Frame gripper, State state)
Grip item with gripper thereby modifying state.
item must be a DAF.
static boolean
isDAF(Frame frame)
True if frame is a DAF and false otherwise.static boolean
isFixedFrame(Frame frame)
Check if frame is fixed.static FrameVector
parentToChildChain(Frame parent, Frame child, State state)
The chain of frames connecting parent to child.
parent is included in the list, but child is excluded.static FrameVector
reverseChildToParentChain(Frame child, Frame parent, State state)
Like ChildToParentChain() except that the frames are returned
in the reverse order.static Frame
worldFrame(Frame frame, State state)
Find the world frame of the workcell by traversing the path
from frame to the root of the tree.
The state state is needed to retrieve the parent frames, but the
world frame returned is the same for any (valid) state.static Transform3Dd
worldTframe(Frame to, State state)
The transform of frame in relative to the world frame.
If to=NULL the method returns a 4 \times 4 identify matrix
-
-
-
Method Detail
-
getCPtr
public static long getCPtr(Kinematics obj)
-
delete
public void delete()
-
worldTframe
public static Transform3Dd worldTframe(Frame to, State state)
The transform of frame in relative to the world frame.
If to=NULL the method returns a 4 \times 4 identify matrix
- Parameters:
to
- [in] The transform for which to find the world frame.
state
- [in] The state of the kinematics tree.
- Returns:
- The transform of the frame relative to the world frame.
-
frameTframe
public static Transform3Dd frameTframe(Frame from, Frame to, State state)
The transform of frame to relative to frame from.
FrameTframe() is related to WorldTframe() as follows:
frameTframe(from, to, state) == inverse(worldTframe(from, state)) * worldTframe(to, state);
- Parameters:
from
- [in] The start frame.
to
- [in] The end frame.
state
- [in] The state of the kinematics tree.
- Returns:
- The transform from the start frame to the end frame.
-
findAllFrames
public static FrameVector findAllFrames(Frame root, State state)
All frames reachable from root for a tree structure of
state.
This is a tremendously useful utility. An alternative would be to have an
iterator interface for trees represented by work cell states.
We give no guarantee on the ordering of the frames.
- Parameters:
root
- [in] The root node from where the frame search is started.
state
- [in] The structure of the tree.
- Returns:
- All reachable frames.
-
findAllFrames
public static FrameVector findAllFrames(Frame root)
All frames reachable from root for a tree structure.
This is a tremendously useful utility. An alternative would be to have an
iterator interface for trees represented by work cell states.
We give no guarantee on the ordering of the frames.
DAF are not included.
- Parameters:
root
- [in] The root node from where the frame search is started.
- Returns:
- All reachable frames.
-
worldFrame
public static Frame worldFrame(Frame frame, State state)
Find the world frame of the workcell by traversing the path
from frame to the root of the tree.
The state state is needed to retrieve the parent frames, but the
world frame returned is the same for any (valid) state.
-
childToParentChain
public static FrameVector childToParentChain(Frame child, Frame parent, State state)
The chain of frames connecting child to parent.
child is included in the chain, but parent is not included. If
parent is NULL then the entire path from child to the world
frame is returned. If child as well as parent is NULL then the
empty chain is gracefully returned.
The state gives the connectedness of the tree.
If parent is not on the chain from child towards the root, then
an exception is thrown.
-
reverseChildToParentChain
public static FrameVector reverseChildToParentChain(Frame child, Frame parent, State state)
Like ChildToParentChain() except that the frames are returned
in the reverse order.
-
parentToChildChain
public static FrameVector parentToChildChain(Frame parent, Frame child, State state)
The chain of frames connecting parent to child.
parent is included in the list, but child is excluded. If
parent as well as child is NULL then the empty chain is returned.
Otherwise parent is included even if parent is NULL.
-
buildFrameMap
public static MapStringFrame buildFrameMap(Frame root, State state)
A map linking frame names to frames.
The map contains an entry for every frame below root in the tree with
structure described by state.
- Parameters:
root
- [in] Root of the kinematics tree to search.
state
- [in] The kinematics tree structure.
-
isDAF
public static boolean isDAF(Frame frame)
True if frame is a DAF and false otherwise.
-
isFixedFrame
public static boolean isFixedFrame(Frame frame)
Check if frame is fixed.- Parameters:
frame
- [in] the frame.- Returns:
- true if fixed, false otherwise.
-
gripFrame
public static void gripFrame(Frame item, Frame gripper, State state)
Grip item with gripper thereby modifying state.
item must be a DAF.
- Parameters:
item
- [in] the frame to grip.gripper
- [in] the grasping frame.state
- [in/out] the state.
Note: An exception is thrown if item is not a DAF.
Note: See also gripFrame(MovableFrame*, Frame*, State&).
-
gripFrame
public static void gripFrame(MovableFrame item, Frame gripper, State state)
Grip item with gripper thereby modifying state.
item must be a DAF.
- Parameters:
item
- [in] the frame to grip.gripper
- [in] the grasping frame.state
- [in/out] the state.
Note: An exception is thrown if item is not a DAF.
Note: See also gripFrame(Frame*, Frame*, State&).
-
getStaticFrameGroups
public static VectorVectorFrame getStaticFrameGroups(Frame root, State state)
Get static frame groups.
A static frame group consist of frames that are fixed with respect to the other frames in
the group. A Dynamically Attachable Frame (DAF) or a MovableFrame will divide a static
group.- Parameters:
root
- [in] the root frame of the tree to search.state
- [in] containing information about the current tree state and the Dynamically
Attachable Frames (DAF).- Returns:
- vector with the frame groups.
-
-