Mapping from triangles to materials.
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#include <Object3D.hpp>
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std::size_t | matId |
| material that is used for these triangles
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std::size_t | startIdx |
| the start index of the triangles
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std::size_t | size |
| number of triangles from startIdx that use this material
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Mapping from triangles to materials.
◆ MaterialMapData()
Constructor.
- Parameters
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m | [in] material id. |
sidx | [in] start index of triangles. |
s | [in] number of triangles that use the material. |
The documentation for this struct was generated from the following file: