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| | MovableFrame (const std::string &name) |
| | Construct a MovableFrame with Identiy as the initial transform. More...
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virtual | ~MovableFrame () |
| | destructor
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| void | setTransform (const math::Transform3D<> &transform, rw::kinematics::State &state) const |
| | Sets the transform in the state. The transform is relative to the MovableFrame's parent frame. More...
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| void | moveTo (const math::Transform3D<> &transform, rw::kinematics::State &state) |
| | Changes the transform in the state, such that the movable frame is located in the transform which is described relative to world. More...
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| void | moveTo (const math::Transform3D<> &transform, rw::core::Ptr< Frame > refframe, rw::kinematics::State &state) |
| | Changes the transform in the state, such that the movable frame is located in the transform which is described relative to refframe. More...
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virtual | ~Frame () |
| | Destructor for the frame.
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| void | multiplyTransform (const rw::math::Transform3D<> &parent, const rw::kinematics::State &state, rw::math::Transform3D<> &result) const |
| | Post-multiply the transform of the frame to the parent transform. More...
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| rw::math::Transform3D | getTransform (const rw::kinematics::State &state) const |
| | The transform of the frame relative to its parent. More...
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| const rw::core::PropertyMap & | getPropertyMap () const |
| | Miscellaneous properties of the frame. More...
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| rw::core::PropertyMap & | getPropertyMap () |
| | Miscellaneous properties of the frame. More...
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| int | getDOF () const |
| | The number of degrees of freedom (dof) of the frame. More...
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const rw::kinematics::Frame * | getParent () const |
| | The parent of the frame or NULL if the frame is a DAF.
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rw::kinematics::Frame * | getParent () |
| | The parent of the frame or NULL if the frame is a DAF.
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| rw::kinematics::Frame * | getParent (const rw::kinematics::State &state) |
| | Returns the parent of the frame. More...
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| const rw::kinematics::Frame * | getParent (const rw::kinematics::State &state) const |
| | Returns the parent of the frame. More...
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const rw::kinematics::Frame * | getDafParent (const rw::kinematics::State &state) const |
| | The dynamically attached parent or NULL if the frame is not a DAF.
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| rw::kinematics::Frame * | getDafParent (const rw::kinematics::State &state) |
| | The dynamically attached parent or NULL if the frame is not a DAF. More...
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const_iterator_pair | getChildren () const |
| | Iterator pair for the fixed children of the frame.
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| iterator_pair | getChildren () |
| | Iterator pair for the fixed children of the frame. More...
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const_iterator_pair | getChildren (const rw::kinematics::State &state) const |
| | Iterator pair for all children of the frame.
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iterator_pair | getChildren (const rw::kinematics::State &state) |
| | Iterator pair for all children of the frame.
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| std::vector< Frame::Ptr > | getChildrenList (const rw::kinematics::State &state) |
| | get a list of all frame children More...
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const_iterator_pair | getDafChildren (const rw::kinematics::State &state) const |
| | Iterator pair for the dynamically attached children of the frame.
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| iterator_pair | getDafChildren (const rw::kinematics::State &state) |
| | Iterator pair for the dynamically attached children of the frame. More...
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| void | attachTo (const Ptr &parent, rw::kinematics::State &state) |
| | Move a frame within the tree. More...
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| bool | isDAF () |
| | Test if this frame is a Dynamically Attachable Frame. More...
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| rw::math::Transform3D | wTf (const rw::kinematics::State &state) const |
| | Get the transform relative to world. More...
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| rw::math::Transform3D | fTf (const CPtr &to, const rw::kinematics::State &state) const |
| | Get the transform of other frame relative to this frame. More...
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| bool | operator== (const Frame &rhs) |
| | Compares the Frame to see if they are the same Checks the statedata, parent frame and chld frame. More...
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| bool | operator!= (const Frame &rhs) |
| | Check if not equal. More...
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virtual | ~StateData () |
| | destructor
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| int | getID () const |
| | An integer ID for the StateData. More...
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| const std::string & | getName () const |
| | The name of the state data. More...
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| int | size () const |
| | The number of doubles allocated by this StateData in each State object. More...
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| const double * | getData (const rw::kinematics::State &state) const |
| | An array of length size() containing the values for the state data. More...
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| double * | getData (rw::kinematics::State &state) |
| | An array of length size() containing the values for the state data. More...
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| void | setData (rw::kinematics::State &state, const double *vals) const |
| | Assign for state data the size() of values of the array vals. More...
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| void | setData (rw::kinematics::State &state, const std::vector< double > &vals) const |
| | Assign for state data the size() of values of the array vals. More...
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| void | setData (rw::kinematics::State &state, const double &val) const |
| | Assign for state data the size() of values of the array vals. More...
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| bool | hasCache () const |
| | Check is state data includes a cache. More...
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| rw::core::Ptr< rw::kinematics::StateCache > | getCache (const rw::kinematics::State &state) const |
| | Get the cache. More...
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| rw::core::Ptr< rw::kinematics::StateCache > | getCache (rw::kinematics::State &state) |
| | Get the cache. . More...
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| rw::core::Ptr< rw::kinematics::StateCache > | getDefaultCache () |
| | Get default cache. More...
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| void | setCache (rw::core::Ptr< rw::kinematics::StateCache > cache, rw::kinematics::State &state) |
| | Set the cache values. More...
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| class rw::kinematics::StateStructure * | getStateStructure () |
| | Get the state structure. More...
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| bool | operator== (const StateData &rhs) |
| | Compares the state data to see if they are the same Checks the ID, name and which statetrucure they belong to. More...
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| bool | operator!= (const StateData &rhs) |
| | Check if not equal. More...
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| | StateData (int size, const std::string &name) |
| | A state with size number of doubles in the State vector. More...
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| | StateData (int size, const std::string &name, rw::core::Ptr< rw::kinematics::StateCache > cache) |
| | A state with size number of doubles in the State vector. More...
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MovableFrame is a frame for which it is possible to freely change the transform relative to the parent.
A MovableFrame can for example be used for modelling objects moving in the scene based on e.g. user input.