interface for a stateless or typically a part stateless class.
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#include <Stateless.hpp>
Inherited by ControllerModel, Device, Object, SensorModel, SimulatedController, SimulatedSensor, Body, and DynamicDevice.
interface for a stateless or typically a part stateless class.
◆ add()
◆ getStateStructure() [1/2]
Get the state structure.
- Returns
- the state structure.
◆ getStateStructure() [2/2]
Get the state structure.
- Returns
- the state structure.
◆ isRegistered()
Check if object has registered its state.
- Returns
- true if registered, false otherwise.
◆ registerIn()
virtual void registerIn |
( |
State & |
state | ) |
|
|
virtual |
initialize this stateless data to a specific state
- Parameters
-
state | [in] the state in which to register the data. |
- Note
- the data will be registered in the state structure of the state and any copies or other instances of the state will therefore also contain the added states.
The documentation for this class was generated from the following file: