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RobWorkProject
23.9.11-
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This is the complete list of members for BodyController, including all inherited members.
| _datas | Stateless | protected |
| _registered | Stateless | protected |
| _stateStruct | Stateless | protected |
| add(StatelessData< T > &data) | Stateless | inlineprotected |
| add(StateData *data) | Stateless | inlineprotected |
| add(rw::core::Ptr< StateData > data) | Stateless | inlineprotected |
| BodyController(const std::string &name) | BodyController | |
| Controller(const std::string &name) | Controller | inlineprotected |
| disableBodyControl(rw::core::Ptr< rwsim::dynamics::Body > body) | BodyController | |
| disableBodyControl() | BodyController | |
| getControllerHandle(rwlibs::simulation::Simulator::Ptr sim) | BodyController | inline |
| rwlibs::simulation::SimulatedController::getControllerHandle(rw::core::Ptr< rwlibs::simulation::Simulator > sim)=0 | SimulatedController | pure virtual |
| getControllerModel() | SimulatedController | inline |
| getControllerName() | BodyController | inlinevirtual |
| getName() const | Controller | inline |
| getStateStructure() | Stateless | inline |
| getStateStructure() const | Stateless | inline |
| getTarget(rw::core::Ptr< rwsim::dynamics::Body > body) | BodyController | |
| getTargetTrajectory(rw::core::Ptr< rwsim::dynamics::Body > body) | BodyController | |
| isEnabled() const | BodyController | inlinevirtual |
| isRegistered() | Stateless | inline |
| Ptr typedef | BodyController | |
| registerIn(State &state) | Stateless | virtual |
| registerIn(StateStructure::Ptr state) | Stateless | virtual |
| reset(const rw::kinematics::State &state) | BodyController | virtual |
| setEnabled(bool enabled) | BodyController | inlinevirtual |
| setForceTarget(rw::core::Ptr< rwsim::dynamics::Body > body, rw::math::Vector3D<> force, rw::math::Vector3D<> torque) | BodyController | |
| setName(const std::string &name) | Controller | inline |
| setTarget(rw::core::Ptr< rwsim::dynamics::Body > body, const rw::math::Transform3D<> &target, const rw::kinematics::State &state, double maxLinVel=0.5, double maxLinAcc=1.0, double maxAngVel=0.4, double maxAngAcc=1.0) | BodyController | |
| setTarget(rw::core::Ptr< rwsim::dynamics::Body > body, rw::trajectory::Trajectory< rw::math::Transform3D<>>::Ptr traj) | BodyController | |
| setTarget(rw::core::Ptr< rwsim::dynamics::Body > body, const rw::math::VelocityScrew6D<> &velocity) | BodyController | |
| SimulatedController(rw::models::ControllerModel::Ptr model) | SimulatedController | protected |
| Stateless() | Stateless | inlineprotected |
| unregister() | Stateless | virtual |
| update(const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) | BodyController | virtual |
| ~BodyController() | BodyController | virtual |
| ~Controller() | Controller | inlinevirtual |
| ~Stateless() | Stateless | inlinevirtual |