RobWorkProject  23.9.11-
TactileArraySensor Member List

This is the complete list of members for TactileArraySensor, including all inherited members.

_body (defined in TactileArraySensor)TactileArraySensorprotected
_contactMatrix (defined in TactileArraySensor)TactileArraySensorprotected
_datasStatelessprotected
_distCenterMatrix (defined in TactileArraySensor)TactileArraySensorprotected
_distDefMatrix (defined in TactileArraySensor)TactileArraySensorprotected
_dmask (defined in TactileArraySensor)TactileArraySensorprotected
_elasticity (defined in TactileArraySensor)TactileArraySensorprotected
_frameToGeoms (defined in TactileArraySensor)TactileArraySensorprotected
_fThmap (defined in TactileArraySensor)TactileArraySensorprotected
_hmapTf (defined in TactileArraySensor)TactileArraySensorprotected
_maskHeight (defined in TactileArraySensor)TactileArraySensorprotected
_maskWidth (defined in TactileArraySensor)TactileArraySensorprotected
_maxPenetration (defined in TactileArraySensor)TactileArraySensorprotected
_narrowStrategy (defined in TactileArraySensor)TactileArraySensorprotected
_ngeom (defined in TactileArraySensor)TactileArraySensorprotected
_nmodel (defined in TactileArraySensor)TactileArraySensorprotected
_ntrimesh (defined in TactileArraySensor)TactileArraySensorprotected
_registeredStatelessprotected
_sdata (defined in TactileArraySensor)TactileArraySensorprotected
_stateStructStatelessprotected
_tau (defined in TactileArraySensor)TactileArraySensorprotected
_texelArea (defined in TactileArraySensor)TactileArraySensorprotected
_texelSize (defined in TactileArraySensor)TactileArraySensorprotected
_tmodel (defined in TactileArraySensor)TactileArraySensorprotected
add(StatelessData< T > &data)Statelessinlineprotected
add(StateData *data)Statelessinlineprotected
add(rw::core::Ptr< StateData > data)Statelessinlineprotected
addForce(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)TactileArraySensorvirtual
addForceW(const rw::math::Vector3D<> &point, const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &snormal, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)TactileArraySensorvirtual
addWrenchToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)TactileArraySensorvirtual
addWrenchWToCOM(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &torque, rw::kinematics::State &state, rw::core::Ptr< rwsim::dynamics::Body > body=NULL)TactileArraySensorvirtual
getActualContacts(const rw::kinematics::State &state)TactileArraySensor
getCenters() constTactileArraySensorinline
getClassState(rw::kinematics::State &state) const (defined in TactileArraySensor)TactileArraySensorprotected
getClassState(rw::kinematics::State &state) (defined in TactileArraySensor)TactileArraySensorprotected
getFrame() constSimulatedSensorinline
getHeight() constTactileArraySensorinline
getMesh()TactileArraySensorinline
getName() constSimulatedSensorinline
getNormals() constTactileArraySensorinline
getPressureLimit() constTactileArraySensorinline
getSensor(rwlibs::simulation::Simulator::Ptr sim)TactileArraySensor
getSensorFrame()TactileArraySensorinline
getSensorHandle(rwlibs::simulation::Simulator::Ptr sim)SimulatedSensor
getSensorModel()SimulatedSensorinline
getStateStructure()Statelessinline
getStateStructure() constStatelessinline
getTactileArrayModel() (defined in TactileArraySensor)TactileArraySensorinline
getTactileArraySensor(rwlibs::simulation::Simulator::Ptr sim)TactileArraySensor
getTexelData(rw::kinematics::State &state) constTactileArraySensor
getTexelData(const rw::kinematics::State &state) constTactileArraySensor
getTexelSize(int x, int y) constTactileArraySensorinline
getTransform() constTactileArraySensorinline
getVertexGrid() constTactileArraySensorinline
getWidth() constTactileArraySensorinline
isRegistered()Statelessinline
Ptr typedefTactileArraySensor
registerIn(State &state)Statelessvirtual
registerIn(StateStructure::Ptr state)Statelessvirtual
reset(const rw::kinematics::State &state)TactileArraySensorvirtual
setDeformationMask(const ValueMatrix &dmask, double width, double height)TactileArraySensor
setMaxPenetration(double penetration)TactileArraySensorinline
SimulatedSensor(rw::sensor::SensorModel::Ptr model)SimulatedSensorinlineprotected
SimulatedTactileSensor(rw::sensor::SensorModel::Ptr model)SimulatedTactileSensorprotected
Stateless()Statelessinlineprotected
TactileArraySensor(const std::string &name, rw::core::Ptr< rwsim::dynamics::Body > obj, const rw::math::Transform3D<> &fThmap, const ValueMatrix &heightMap, const rw::math::Vector2D< double > &texelSize)TactileArraySensor
unregister()Statelessvirtual
update(const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state)TactileArraySensorvirtual
ValueMatrix typedef (defined in TactileArraySensor)TactileArraySensor
VertexMatrix typedef (defined in TactileArraySensor)TactileArraySensor
~SimulatedSensor()SimulatedSensorvirtual
~SimulatedTactileSensor()SimulatedTactileSensorinlinevirtual
~Stateless()Statelessinlinevirtual
~TactileArraySensor()TactileArraySensorvirtual