RobWorkProject  23.9.11-
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Model3D::Material Struct Reference

describes material properties. A material can be either simple or "advanced" and in both cases it can be textured. A simple material is described by a 4-tuple of RGBA values. The advanced material defines multiple properties: diffuse, ambient, emissive, specular, shininess and transparency More...

#include <Model3D.hpp>

Public Member Functions

 Material ()
 default constructor
 
 Material (const std::string &nam, float r, float g, float b, float a=1.0)
 constructor for simple material
 
bool hasTexture () const
 Check if material has texture. More...
 
int getTextureID () const
 Get id of the texture for this material. More...
 

Public Attributes

std::string name
 material name, not necesarily unique
 
bool simplergb
 true if this material is a simple material
 
short int texId
 index to a texture which is stored in Model3D, -1 if not used
 
float rgb [4]
 Red, Green, Blue and alpha color (simple) or diffues color(advanced)
 
float ambient [4]
 Ambient color as RGBA.
 
float emissive [4]
 Emissive color as RGBA.
 
float specular [4]
 Specular color as RGB.
 
float shininess
 The shininess \(\in [0,128] \).
 
float transparency
 Transparency \( in [0, 1]\).
 

Detailed Description

describes material properties. A material can be either simple or "advanced" and in both cases it can be textured. A simple material is described by a 4-tuple of RGBA values. The advanced material defines multiple properties: diffuse, ambient, emissive, specular, shininess and transparency

Member Function Documentation

◆ getTextureID()

int getTextureID ( ) const
inline

Get id of the texture for this material.

Returns
the texture id.

◆ hasTexture()

bool hasTexture ( ) const
inline

Check if material has texture.

Returns
true if material has texture.

The documentation for this struct was generated from the following file: