RobWorkProject  23.9.11-
FixedLink Member List

This is the complete list of members for FixedLink, including all inherited members.

_bodyChangedEventBody
_datasStatelessprotected
_infoBodyprotected
_registeredStatelessprotected
_stateStructStatelessprotected
add(StatelessData< T > &data)Statelessinlineprotected
add(StateData *data)Statelessinlineprotected
add(rw::core::Ptr< StateData > data)Statelessinlineprotected
addChild(FixedLink *child) (defined in FixedLink)FixedLinkinline
addForce(const rw::math::Vector3D<> &force)FixedLinkinlinevirtual
rwsim::dynamics::Body::addForce(const rw::math::Vector3D<> &force, rw::kinematics::State &state)=0Bodypure virtual
addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)FixedLinkinlinevirtual
rwsim::dynamics::Body::addForceToPos(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state)Bodyinline
addForceW(const rw::math::Vector3D<> &force)FixedLinkinlinevirtual
rwsim::dynamics::Body::addForceW(const rw::math::Vector3D<> &force, rw::kinematics::State &state)Bodyinlinevirtual
addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)FixedLinkvirtual
rwsim::dynamics::Body::addForceWToPosW(const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state)Bodyinlinevirtual
addGravitation(const rw::math::Vector3D<> &grav)FixedLinkinlinevirtual
addGravitationW(const rw::math::Vector3D<> &grav)FixedLinkinlinevirtual
addImpulseToPos(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)FixedLinkinlinevirtual
addImpulseWToPosW(const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)FixedLinkvirtual
addQd(double vel) (defined in FixedLink)FixedLink
addTorque(double t) (defined in FixedLink)FixedLink
rwsim::dynamics::Body::addTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0Bodypure virtual
addTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state)Bodyinlinevirtual
Body(const BodyInfo &info, rw::models::Object::Ptr obj)Bodyprotected
BodyChangedEvent typedefBody
BodyChangedListener typedefBody
BodyEventType enum nameBody
calcAuxVarialbles(rw::kinematics::State &state) (defined in FixedLink)FixedLinkinline
calcEnergy() (defined in FixedLink)FixedLinkinline
rwsim::dynamics::Body::calcEnergy(const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const =0Bodypure virtual
changedEvent()Bodyinline
FixedLink(const BodyInfo &info, rw::core::Ptr< rw::kinematics::Frame > base, std::vector< FixedLink * > parents, rw::models::Device &dev, rw::models::Joint &j, const std::vector< rw::kinematics::Frame * > &frames, rw::kinematics::State &state) (defined in FixedLink)FixedLink
getAngVel(const rw::kinematics::State &state) constBodyinlinevirtual
getAngVelW(const rw::kinematics::State &state) constBodyinline
getBodyFrame() constBodyinline
getEffectiveMass() (defined in FixedLink)FixedLink
getEffectiveMassW(const rw::math::Vector3D<> &wPc) (defined in FixedLink)FixedLink
getForce(const rw::kinematics::State &state) const =0Bodypure virtual
getForceW(const rw::kinematics::State &state) constBodyinlinevirtual
getFrames()Bodyinline
getGeometry(const rw::kinematics::State &state)Bodyinline
getGeometry()Bodyinline
getInertia()FixedLinkinline
rwsim::dynamics::Body::getInertia() constBodyinline
getInfo() constBodyinline
getInfo()Bodyinline
getJoint() (defined in FixedLink)FixedLinkinline
getLinVel(const rw::kinematics::State &state) constBodyinlinevirtual
getLinVelW(const rw::kinematics::State &state) constBodyinline
getMaterial() (defined in FixedLink)FixedLinkinline
getMaterialID() constBodyinline
getName() constBodyinline
getObject() constBodyinline
getParentFrame(const rw::kinematics::State &state) constBodyinlinevirtual
getPointVelW(const rw::math::Vector3D<> &wPp) (defined in FixedLink)FixedLink
rwsim::dynamics::Body::getPointVelW(const rw::math::Vector3D<> &p, const rw::kinematics::State &state) constBodyvirtual
getQd() (defined in FixedLink)FixedLinkinline
getStateStructure()Statelessinline
getStateStructure() constStatelessinline
getTorque(const rw::kinematics::State &state) const =0Bodypure virtual
getTorqueW(const rw::kinematics::State &state) constBodyinlinevirtual
getTransformW(const rw::kinematics::State &state) constBodyinlinevirtual
getVelocity(const rw::kinematics::State &state) const =0Bodypure virtual
isRegistered()Statelessinline
MassChangedEvent enum valueBody
pTbf(const rw::kinematics::State &state) constBodyinline
pTcom(const rw::kinematics::State &state) constBodyinline
Ptr typedefFixedLink
registerIn(State &state)Statelessvirtual
registerIn(StateStructure::Ptr state)Statelessvirtual
reset() (defined in FixedLink)FixedLinkinlinevirtual
rwsim::dynamics::Body::reset(rw::kinematics::State &state)=0Bodypure virtual
resetState(rw::kinematics::State &state) (defined in FixedLink)FixedLink
rollBack(rw::kinematics::State &state) (defined in FixedLink)FixedLinkvirtual
saveState(double h, rw::kinematics::State &state) (defined in FixedLink)FixedLinkvirtual
setAcc(double acc) (defined in FixedLink)FixedLinkinline
setForce(const rw::math::Vector3D<> &f, rw::kinematics::State &state)=0Bodypure virtual
setForceW(const rw::math::Vector3D<> &f, rw::kinematics::State &state)Bodyinlinevirtual
setMass(double m)Bodyinline
setMass(double m, const rw::math::InertiaMatrix<> &inertia)Bodyinline
setMass(double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com)Bodyinline
setObject(rw::models::Object::Ptr obj)Body
setTargetVel(double vel) (defined in FixedLink)FixedLinkinline
setTorque(const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0Bodypure virtual
setTorqueW(const rw::math::Vector3D<> &t, rw::kinematics::State &state)Bodyinlinevirtual
Stateless()Statelessinlineprotected
unregister()Statelessvirtual
updateImpulse() (defined in FixedLink)FixedLinkvirtual
updatePosition(double h, rw::kinematics::State &state) (defined in FixedLink)FixedLinkvirtual
updateVelocity(double h, rw::kinematics::State &state) (defined in FixedLink)FixedLinkvirtual
wTbf(const rw::kinematics::State &state) constBodyinline
wTcom(const rw::kinematics::State &state) constBodyinline
~Body()Bodyinlinevirtual
~FixedLink() (defined in FixedLink)FixedLinkvirtual
~Stateless()Statelessinlinevirtual