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| FixedLink (const BodyInfo &info, rw::core::Ptr< rw::kinematics::Frame > base, std::vector< FixedLink * > parents, rw::models::Device &dev, rw::models::Joint &j, const std::vector< rw::kinematics::Frame * > &frames, rw::kinematics::State &state) |
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virtual void | saveState (double h, rw::kinematics::State &state) |
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virtual void | rollBack (rw::kinematics::State &state) |
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virtual void | updateVelocity (double h, rw::kinematics::State &state) |
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virtual void | updatePosition (double h, rw::kinematics::State &state) |
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virtual void | updateImpulse () |
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rw::math::Vector3D | getPointVelW (const rw::math::Vector3D<> &wPp) |
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rw::math::InertiaMatrix | getEffectiveMassW (const rw::math::Vector3D<> &wPc) |
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void | resetState (rw::kinematics::State &state) |
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virtual void | reset () |
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void | calcAuxVarialbles (rw::kinematics::State &state) |
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double | calcEnergy () |
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rw::math::InertiaMatrix | getEffectiveMass () |
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void | addQd (double vel) |
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void | addTorque (double t) |
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double | getQd () |
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void | setAcc (double acc) |
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const std::string & | getMaterial () |
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virtual void | addForce (const rw::math::Vector3D<> &force) |
| Adds a force described in parent frame to the center of mass of this body.
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virtual void | addForceW (const rw::math::Vector3D<> &force) |
| Adds a force described in world frame to the center of mass of this body.
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virtual void | addForceToPos (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos) |
| Adds a force described in parent frame to this body which is working on a specific position pos that is described relative to this body.
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virtual void | addForceWToPosW (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos) |
| Adds a force described in world frame to this body which is worked on a specific position pos that is described relative to world.
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virtual void | addImpulseToPos (const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos) |
| Adds a impulse described in parent frame to this body which is working on a specific position pos that is described relative to this body.
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virtual void | addImpulseWToPosW (const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos) |
| Adds a impulse described in world frame to this body which is worked on a specific position pos that is described relative to world.
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virtual void | addGravitation (const rw::math::Vector3D<> &grav) |
| adds gravitation to the body where the gravitation is described in body frame
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virtual void | addGravitationW (const rw::math::Vector3D<> &grav) |
| adds gravitation to the body where the gravitation is described in world frame
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void | addChild (FixedLink *child) |
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rw::math::InertiaMatrix | getInertia () |
| get the body inertia of the link
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void | setTargetVel (double vel) |
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rw::models::Joint * | getJoint () |
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Public Member Functions inherited from Body |
virtual | ~Body () |
| Destructor.
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const std::string & | getName () const |
| name of body which is the name of the BodyFrame More...
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rw::kinematics::Frame * | getBodyFrame () const |
| Returns the frame that the bodies dynamic variables are described relative to. More...
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const std::vector< rw::geometry::Geometry::Ptr > & | getGeometry (const rw::kinematics::State &state) |
| Get all geometry associated with this body. More...
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const std::vector< rw::geometry::Geometry::Ptr > & | getGeometry () |
| Get all geometry associated with this body. More...
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const std::vector< rw::kinematics::Frame * > & | getFrames () |
| gets all frames that is staticly connected to this Body More...
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const BodyInfo & | getInfo () const |
| get the body info More...
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BodyInfo & | getInfo () |
| retrieve body information More...
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const std::string & | getMaterialID () const |
| Material identifier of this object. More...
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const rw::math::InertiaMatrix & | getInertia () const |
| get the inertia matrix of this body. The inertia is described around the center of mass and relative to the parent frame. More...
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BodyChangedEvent & | changedEvent () |
| Returns StateChangeEvent needed for subscribing and firing the event. More...
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void | setMass (double m) |
| Set the mass of the body. More...
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void | setMass (double m, const rw::math::InertiaMatrix<> &inertia) |
| Set the mass and inertia of the body. More...
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void | setMass (double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com) |
| Set the mass, inertia and center of mass of the body. More...
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void | setObject (rw::models::Object::Ptr obj) |
| Replaces object belonging to the body. More...
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virtual rw::math::Vector3D | getPointVelW (const rw::math::Vector3D<> &p, const rw::kinematics::State &state) const |
| calculates the relative velocity of a point p on the body described in world frames.
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virtual rw::math::VelocityScrew6D | getVelocity (const rw::kinematics::State &state) const =0 |
| gets the velocity of this body relative to the parent frame More...
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virtual rw::math::Vector3D | getLinVel (const rw::kinematics::State &state) const |
| returns the linear velocity described in parent frame
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virtual rw::math::Vector3D | getAngVel (const rw::kinematics::State &state) const |
| returns the angular velocity described in parent frame
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rw::math::Vector3D | getLinVelW (const rw::kinematics::State &state) const |
| returns the linear velocity described in world frame
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rw::math::Vector3D | getAngVelW (const rw::kinematics::State &state) const |
| returns the angular velocity described in world frame
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virtual void | reset (rw::kinematics::State &state)=0 |
| reset the state variables of this body
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virtual double | calcEnergy (const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const =0 |
| Calculates the total energy of the body. More...
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virtual void | setForce (const rw::math::Vector3D<> &f, rw::kinematics::State &state)=0 |
| Sets the force described in parent frame acting on the center mass of this body.
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virtual rw::math::Vector3D | getForce (const rw::kinematics::State &state) const =0 |
| Gets the force described in parent frame acting on the center mass of this body.
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virtual void | addForce (const rw::math::Vector3D<> &force, rw::kinematics::State &state)=0 |
| Adds a force described in parent frame to the center of mass of this body.
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virtual void | setTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 |
| set the torque of this body with torque t, where t is described in body frame
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virtual void | addTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0 |
| Adds a force described in parent frame to the center of mass of this body.
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virtual rw::math::Vector3D | getTorque (const rw::kinematics::State &state) const =0 |
| returns torque described in body frame
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virtual rw::kinematics::Frame * | getParentFrame (const rw::kinematics::State &state) const |
| Get the parent frame of this body. More...
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virtual void | setForceW (const rw::math::Vector3D<> &f, rw::kinematics::State &state) |
| Sets the force described in world frame acting on the center mass of this body. More...
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virtual rw::math::Vector3D | getForceW (const rw::kinematics::State &state) const |
| Gets the force described in world frame acting on the center mass of this body.
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virtual void | addForceW (const rw::math::Vector3D<> &force, rw::kinematics::State &state) |
| Adds a force described in world frame to the center of mass of this body.
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void | addForceToPos (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) |
| Adds a force described in parent frame to this body which is working on a specific position pos that is described relative to this body.
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virtual void | addForceWToPosW (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state) |
| Adds a force described in world frame to this body which is worked on a specific position pos that is described relative to world.
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virtual void | setTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state) |
| set the torque of this body with torque t, where t is described in world frame
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virtual void | addTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state) |
| Add a torque to the body. More...
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virtual rw::math::Vector3D | getTorqueW (const rw::kinematics::State &state) const |
| returns torque described in world frame
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virtual rw::math::Transform3D | getTransformW (const rw::kinematics::State &state) const |
| Get the current position and orientation of the body frame relative to world frame. More...
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rw::math::Transform3D | pTbf (const rw::kinematics::State &state) const |
| Get the current position and orientation of the body frame relative to the body parent frame. More...
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rw::math::Transform3D | pTcom (const rw::kinematics::State &state) const |
| Get the current position of the body center of mass relative to the body parent frame. More...
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rw::math::Transform3D | wTbf (const rw::kinematics::State &state) const |
| Get the current position and orientation of the body frame relative to world frame. More...
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rw::math::Transform3D | wTcom (const rw::kinematics::State &state) const |
| Get the current position of the body center of mass relative to the world frame. More...
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rw::models::Object::Ptr | getObject () const |
| Get the geometry information for the body. More...
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virtual | ~Stateless () |
| destructor
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virtual void | registerIn (State &state) |
| initialize this stateless data to a specific state More...
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virtual void | registerIn (StateStructure::Ptr state) |
| register this stateless object in a statestructure.
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virtual void | unregister () |
| unregisters all state data of this stateless object
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StateStructure::Ptr | getStateStructure () |
| Get the state structure. More...
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const StateStructure::Ptr | getStateStructure () const |
| Get the state structure. More...
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bool | isRegistered () |
| Check if object has registered its state. More...
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