RobWorkProject  23.9.11-
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FixedLink Class Reference

Inherits Body.

Public Types

typedef rw::core::Ptr< FixedLinkPtr
 Smart pointer type for a FixedLink.
 
- Public Types inherited from Body
enum  BodyEventType { MassChangedEvent }
 Types of events a body can emit. More...
 
typedef rw::core::Ptr< BodyPtr
 Smart pointer type for a Body.
 
typedef boost::function< void(BodyEventType)> BodyChangedListener
 Defines a state changed listener. More...
 
typedef rw::core::Event< BodyChangedListener, BodyEventTypeBodyChangedEvent
 Type for body events.
 
- Public Types inherited from Stateless
typedef rw::core::Ptr< StatelessPtr
 Smart pointer type for Stateless.
 

Public Member Functions

 FixedLink (const BodyInfo &info, rw::core::Ptr< rw::kinematics::Frame > base, std::vector< FixedLink * > parents, rw::models::Device &dev, rw::models::Joint &j, const std::vector< rw::kinematics::Frame * > &frames, rw::kinematics::State &state)
 
virtual void saveState (double h, rw::kinematics::State &state)
 
virtual void rollBack (rw::kinematics::State &state)
 
virtual void updateVelocity (double h, rw::kinematics::State &state)
 
virtual void updatePosition (double h, rw::kinematics::State &state)
 
virtual void updateImpulse ()
 
rw::math::Vector3D getPointVelW (const rw::math::Vector3D<> &wPp)
 
rw::math::InertiaMatrix getEffectiveMassW (const rw::math::Vector3D<> &wPc)
 
void resetState (rw::kinematics::State &state)
 
virtual void reset ()
 
void calcAuxVarialbles (rw::kinematics::State &state)
 
double calcEnergy ()
 
rw::math::InertiaMatrix getEffectiveMass ()
 
void addQd (double vel)
 
void addTorque (double t)
 
double getQd ()
 
void setAcc (double acc)
 
const std::string & getMaterial ()
 
virtual void addForce (const rw::math::Vector3D<> &force)
 Adds a force described in parent frame to the center of mass of this body.
 
virtual void addForceW (const rw::math::Vector3D<> &force)
 Adds a force described in world frame to the center of mass of this body.
 
virtual void addForceToPos (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)
 Adds a force described in parent frame to this body which is working on a specific position pos that is described relative to this body.
 
virtual void addForceWToPosW (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos)
 Adds a force described in world frame to this body which is worked on a specific position pos that is described relative to world.
 
virtual void addImpulseToPos (const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)
 Adds a impulse described in parent frame to this body which is working on a specific position pos that is described relative to this body.
 
virtual void addImpulseWToPosW (const rw::math::Vector3D<> &impulse, const rw::math::Vector3D<> &pos)
 Adds a impulse described in world frame to this body which is worked on a specific position pos that is described relative to world.
 
virtual void addGravitation (const rw::math::Vector3D<> &grav)
 adds gravitation to the body where the gravitation is described in body frame
 
virtual void addGravitationW (const rw::math::Vector3D<> &grav)
 adds gravitation to the body where the gravitation is described in world frame
 
void addChild (FixedLink *child)
 
rw::math::InertiaMatrix getInertia ()
 get the body inertia of the link
 
void setTargetVel (double vel)
 
rw::models::JointgetJoint ()
 
- Public Member Functions inherited from Body
virtual ~Body ()
 Destructor.
 
const std::string & getName () const
 name of body which is the name of the BodyFrame More...
 
rw::kinematics::FramegetBodyFrame () const
 Returns the frame that the bodies dynamic variables are described relative to. More...
 
const std::vector< rw::geometry::Geometry::Ptr > & getGeometry (const rw::kinematics::State &state)
 Get all geometry associated with this body. More...
 
const std::vector< rw::geometry::Geometry::Ptr > & getGeometry ()
 Get all geometry associated with this body. More...
 
const std::vector< rw::kinematics::Frame * > & getFrames ()
 gets all frames that is staticly connected to this Body More...
 
const BodyInfogetInfo () const
 get the body info More...
 
BodyInfogetInfo ()
 retrieve body information More...
 
const std::string & getMaterialID () const
 Material identifier of this object. More...
 
const rw::math::InertiaMatrixgetInertia () const
 get the inertia matrix of this body. The inertia is described around the center of mass and relative to the parent frame. More...
 
BodyChangedEventchangedEvent ()
 Returns StateChangeEvent needed for subscribing and firing the event. More...
 
void setMass (double m)
 Set the mass of the body. More...
 
void setMass (double m, const rw::math::InertiaMatrix<> &inertia)
 Set the mass and inertia of the body. More...
 
void setMass (double m, const rw::math::InertiaMatrix<> &inertia, const rw::math::Vector3D<> &com)
 Set the mass, inertia and center of mass of the body. More...
 
void setObject (rw::models::Object::Ptr obj)
 Replaces object belonging to the body. More...
 
virtual rw::math::Vector3D getPointVelW (const rw::math::Vector3D<> &p, const rw::kinematics::State &state) const
 calculates the relative velocity of a point p on the body described in world frames.
 
virtual rw::math::VelocityScrew6D getVelocity (const rw::kinematics::State &state) const =0
 gets the velocity of this body relative to the parent frame More...
 
virtual rw::math::Vector3D getLinVel (const rw::kinematics::State &state) const
 returns the linear velocity described in parent frame
 
virtual rw::math::Vector3D getAngVel (const rw::kinematics::State &state) const
 returns the angular velocity described in parent frame
 
rw::math::Vector3D getLinVelW (const rw::kinematics::State &state) const
 returns the linear velocity described in world frame
 
rw::math::Vector3D getAngVelW (const rw::kinematics::State &state) const
 returns the angular velocity described in world frame
 
virtual void reset (rw::kinematics::State &state)=0
 reset the state variables of this body
 
virtual double calcEnergy (const rw::kinematics::State &state, const rw::math::Vector3D<> &gravity=rw::math::Vector3D<>::zero(), const rw::math::Vector3D<> &potZero=rw::math::Vector3D<>::zero()) const =0
 Calculates the total energy of the body. More...
 
virtual void setForce (const rw::math::Vector3D<> &f, rw::kinematics::State &state)=0
 Sets the force described in parent frame acting on the center mass of this body.
 
virtual rw::math::Vector3D getForce (const rw::kinematics::State &state) const =0
 Gets the force described in parent frame acting on the center mass of this body.
 
virtual void addForce (const rw::math::Vector3D<> &force, rw::kinematics::State &state)=0
 Adds a force described in parent frame to the center of mass of this body.
 
virtual void setTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0
 set the torque of this body with torque t, where t is described in body frame
 
virtual void addTorque (const rw::math::Vector3D<> &t, rw::kinematics::State &state)=0
 Adds a force described in parent frame to the center of mass of this body.
 
virtual rw::math::Vector3D getTorque (const rw::kinematics::State &state) const =0
 returns torque described in body frame
 
virtual rw::kinematics::FramegetParentFrame (const rw::kinematics::State &state) const
 Get the parent frame of this body. More...
 
virtual void setForceW (const rw::math::Vector3D<> &f, rw::kinematics::State &state)
 Sets the force described in world frame acting on the center mass of this body. More...
 
virtual rw::math::Vector3D getForceW (const rw::kinematics::State &state) const
 Gets the force described in world frame acting on the center mass of this body.
 
virtual void addForceW (const rw::math::Vector3D<> &force, rw::kinematics::State &state)
 Adds a force described in world frame to the center of mass of this body.
 
void addForceToPos (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state)
 Adds a force described in parent frame to this body which is working on a specific position pos that is described relative to this body.
 
virtual void addForceWToPosW (const rw::math::Vector3D<> &force, const rw::math::Vector3D<> &pos, rw::kinematics::State &state)
 Adds a force described in world frame to this body which is worked on a specific position pos that is described relative to world.
 
virtual void setTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state)
 set the torque of this body with torque t, where t is described in world frame
 
virtual void addTorqueW (const rw::math::Vector3D<> &t, rw::kinematics::State &state)
 Add a torque to the body. More...
 
virtual rw::math::Vector3D getTorqueW (const rw::kinematics::State &state) const
 returns torque described in world frame
 
virtual rw::math::Transform3D getTransformW (const rw::kinematics::State &state) const
 Get the current position and orientation of the body frame relative to world frame. More...
 
rw::math::Transform3D pTbf (const rw::kinematics::State &state) const
 Get the current position and orientation of the body frame relative to the body parent frame. More...
 
rw::math::Transform3D pTcom (const rw::kinematics::State &state) const
 Get the current position of the body center of mass relative to the body parent frame. More...
 
rw::math::Transform3D wTbf (const rw::kinematics::State &state) const
 Get the current position and orientation of the body frame relative to world frame. More...
 
rw::math::Transform3D wTcom (const rw::kinematics::State &state) const
 Get the current position of the body center of mass relative to the world frame. More...
 
rw::models::Object::Ptr getObject () const
 Get the geometry information for the body. More...
 
- Public Member Functions inherited from Stateless
virtual ~Stateless ()
 destructor
 
virtual void registerIn (State &state)
 initialize this stateless data to a specific state More...
 
virtual void registerIn (StateStructure::Ptr state)
 register this stateless object in a statestructure.
 
virtual void unregister ()
 unregisters all state data of this stateless object
 
StateStructure::Ptr getStateStructure ()
 Get the state structure. More...
 
const StateStructure::Ptr getStateStructure () const
 Get the state structure. More...
 
bool isRegistered ()
 Check if object has registered its state. More...
 

Additional Inherited Members

- Public Attributes inherited from Body
BodyChangedEvent _bodyChangedEvent
 The event where listeners can be registered.
 
- Protected Member Functions inherited from Body
 Body (const BodyInfo &info, rw::models::Object::Ptr obj)
 Construct a new dynamic body. More...
 
- Protected Member Functions inherited from Stateless
 Stateless ()
 constructor
 
template<class T >
void add (StatelessData< T > &data)
 implementations of sensor should add all their stateless data on initialization
 
void add (StateData *data)
 Add data. More...
 
void add (rw::core::Ptr< StateData > data)
 implementations of sensor should add all their state data on initialization
 
- Protected Attributes inherited from Body
BodyInfo _info
 The dynamic parameters for the body.
 
- Protected Attributes inherited from Stateless
bool _registered
 True if object has registered its state.
 
std::vector< rw::core::Ptr< StateData > > _datas
 Data.
 
StateStructure::Ptr _stateStruct
 The state structure.
 

The documentation for this class was generated from the following file: