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RobWorkProject
23.9.11-
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Allows constraining the motion between two bodies in ODE simulation. More...
#include <ODEConstraint.hpp>
Public Member Functions | |
| ODEConstraint (rw::core::Ptr< const rwsim::dynamics::Constraint > constraint, const ODEBody *const parent, const ODEBody *const child, const ODESimulator *const simulator) | |
| Construct a new ODE implementation of a Constraint. More... | |
| virtual | ~ODEConstraint () |
| Destructor. | |
| void | update (const rwlibs::simulation::Simulator::UpdateInfo &dt, rw::kinematics::State &state) |
| Called before collision checking and time stepping. More... | |
| void | setLoStop (std::size_t dof, double limit) const |
| void | setHiStop (std::size_t dof, double limit) const |
Allows constraining the motion between two bodies in ODE simulation.
This is the ODE implementation of rwsim::dynamics::Constraint
Please see the ODE Wiki for details on the different joint types.
| ODEConstraint | ( | rw::core::Ptr< const rwsim::dynamics::Constraint > | constraint, |
| const ODEBody *const | parent, | ||
| const ODEBody *const | child, | ||
| const ODESimulator *const | simulator | ||
| ) |
Construct a new ODE implementation of a Constraint.
| constraint | [in] the RobWork constraint. |
| parent | [in] the parent ODEBody. |
| child | [in] the child ODEBody. |
| simulator | [in] the ODESimulator that creates this constraint. |
| void setHiStop | ( | std::size_t | dof, |
| double | limit | ||
| ) | const |
Set or change a higher limit for a constraint.
| dof | [in] the degree of freedom to set (0 or 1). |
| limit | [in] the limit to set. |
| void setLoStop | ( | std::size_t | dof, |
| double | limit | ||
| ) | const |
Set or change a lower limit for a constraint.
| dof | [in] the degree of freedom to set (0 or 1). |
| limit | [in] the limit to set. |
| void update | ( | const rwlibs::simulation::Simulator::UpdateInfo & | dt, |
| rw::kinematics::State & | state | ||
| ) |
Called before collision checking and time stepping.
| dt | [in] info related to the timestep. |
| state | [in/out] the state is updated with new values. |