RobWorkProject
23.9.11-
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balanced descent strategy. The previous descent choice is saved and the oposite is choosen if More...
#include <BVTreeColliderFactory.hpp>
Inherits BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > >.
Public Types | |
typedef Traits< BVTREE >::BVType | BVType |
Public Types inherited from BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > > | |
typedef Traits< BalancedDescentStrategy< BVTREE > >::BVType | BVType |
typedef Traits< BalancedDescentStrategy< BVTREE > >::StateType | StateType |
Public Member Functions | |
bool | descentIntoA (const BVType &bvA, const BVType &bvB, bool &state) |
returns the oposite direction than the previous state. | |
Public Member Functions inherited from BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > > | |
bool | descentIntoA (const BVType &bvA, const BVType &bvB, StateType &state) |
returns true if More... | |
balanced descent strategy. The previous descent choice is saved and the oposite is choosen if