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    RobWorkProject
    23.9.11-
    
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balanced descent strategy. The previous descent choice is saved and the oposite is choosen if More...
#include <BVTreeColliderFactory.hpp>
Inherits BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > >.
Public Types | |
| typedef Traits< BVTREE >::BVType | BVType | 
  Public Types inherited from BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > > | |
| typedef Traits< BalancedDescentStrategy< BVTREE > >::BVType | BVType | 
| typedef Traits< BalancedDescentStrategy< BVTREE > >::StateType | StateType | 
Public Member Functions | |
| bool | descentIntoA (const BVType &bvA, const BVType &bvB, bool &state) | 
| returns the oposite direction than the previous state.  | |
  Public Member Functions inherited from BVTreeColliderFactory::BVDescentStrategy< BalancedDescentStrategy< BVTREE > > | |
| bool | descentIntoA (const BVType &bvA, const BVType &bvB, StateType &state) | 
| returns true if  More... | |
balanced descent strategy. The previous descent choice is saved and the oposite is choosen if