RobWorkProject
23.9.11-
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Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies. More...
#include <BtBody.hpp>
Public Member Functions | |
BodyMetaData (const rw::kinematics::Frame *frame, const BtMaterial *material) | |
Constructor. More... | |
~BodyMetaData () | |
Destructor. | |
Public Attributes | |
const rw::kinematics::Frame *const | frame |
The body frame. | |
const BtMaterial *const | material |
Material info (friction and restitution parameters). | |
Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies.
BodyMetaData | ( | const rw::kinematics::Frame * | frame, |
const BtMaterial * | material | ||
) |
Constructor.
frame | [in] the body frame. |
material | [in] the BtMaterial (the map, and information about the material of this specific body). |