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RobWorkProject
23.9.11-
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Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies. More...
#include <BtBody.hpp>
Public Member Functions | |
| BodyMetaData (const rw::kinematics::Frame *frame, const BtMaterial *material) | |
| Constructor. More... | |
| ~BodyMetaData () | |
| Destructor. | |
Public Attributes | |
| const rw::kinematics::Frame *const | frame |
| The body frame. | |
| const BtMaterial *const | material |
| Material info (friction and restitution parameters). | |
Data structure to attach to bullet bodies, allowing friction and restitution to be specified separately for each pair of bodies.
| BodyMetaData | ( | const rw::kinematics::Frame * | frame, |
| const BtMaterial * | material | ||
| ) |
Constructor.
| frame | [in] the body frame. |
| material | [in] the BtMaterial (the map, and information about the material of this specific body). |