Package org.robwork.sdurw_kinematics
Class MovableFrameCPtr
- java.lang.Object
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- org.robwork.sdurw_kinematics.MovableFrameCPtr
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public class MovableFrameCPtr extends java.lang.Object
Ptr stores a pointer and optionally takes ownership of the value.
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Constructor Summary
Constructors Constructor Description MovableFrameCPtr()
Default constructor yielding a NULL-pointer.MovableFrameCPtr(long cPtr, boolean cMemoryOwn)
MovableFrameCPtr(MovableFrame ptr)
Do not take ownership of ptr.
ptr can be null.
The constructor is implicit on purpose.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description MovableFrame
__ref__()
Dereferencing operator.void
delete()
MovableFrame
deref()
The pointer stored in the object.boolean
equals(MovableFrame p)
Transform3D
fTf(FrameCPtr to, State state)
Get the transform of other frame relative to this frame.StateCachePtr
getCache(State state)
Get the cache.static long
getCPtr(MovableFrameCPtr obj)
MovableFrame
getDeref()
Member access operator.int
getDOF()
The number of degrees of freedom (dof) of the frame.
The dof is the number of joint values that are used for controlling
the frame.
Given a set joint values of type State, the getDof() number of joint
values for the frame can be read and written with State::getQ() and
State::setQ().
int
getID()
An integer ID for the StateData.
IDs are assigned to the state data upon insertion State.
StateData that are not in a State have an ID of -1.
StateData present in different trees may have identical IDs.
IDs are used for the efficient implementation of State.java.lang.String
getName()
The name of the state data.
Transform3D
getTransform(State state)
The transform of the frame relative to its parent.
The transform is calculated for the joint values of state.
The exact implementation of getTransform() depends on the type of
frame.boolean
hasCache()
Check is state data includes a cache.boolean
isNull()
checks if the pointer is nullboolean
isShared()
check if this Ptr has shared ownership or none
ownershipvoid
multiplyTransform(Transform3D parent, State state, Transform3D result)
Post-multiply the transform of the frame to the parent transform.
The transform is calculated for the joint values of state.
The exact implementation of getTransform() depends on the type of
frame.void
setData(State state, double val)
Assign for state data the size() of values of the array
vals.
The array vals must be of length at least size().
void
setData(State state, vector_d vals)
Assign for state data the size() of values of the array
vals.
The array vals must be of length at least size().
void
setTransform(Transform3D transform, State state)
Sets the transform in the state.int
size()
The number of doubles allocated by this StateData in
each State object.
Transform3D
wTf(State state)
Get the transform relative to world.
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Constructor Detail
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MovableFrameCPtr
public MovableFrameCPtr(long cPtr, boolean cMemoryOwn)
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MovableFrameCPtr
public MovableFrameCPtr()
Default constructor yielding a NULL-pointer.
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MovableFrameCPtr
public MovableFrameCPtr(MovableFrame ptr)
Do not take ownership of ptr.
ptr can be null.
The constructor is implicit on purpose.
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Method Detail
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getCPtr
public static long getCPtr(MovableFrameCPtr obj)
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delete
public void delete()
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deref
public MovableFrame deref()
The pointer stored in the object.
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__ref__
public MovableFrame __ref__()
Dereferencing operator.
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getDeref
public MovableFrame getDeref()
Member access operator.
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equals
public boolean equals(MovableFrame p)
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isShared
public boolean isShared()
check if this Ptr has shared ownership or none
ownership- Returns:
- true if Ptr has shared ownership, false if it has no ownership.
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isNull
public boolean isNull()
checks if the pointer is null- Returns:
- Returns true if the pointer is null
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setTransform
public void setTransform(Transform3D transform, State state)
Sets the transform in the state. The transform is relative to the
MovableFrame's parent frame.- Parameters:
transform
- [in] transform to set. the transform is described relative to parent
framestate
- [out] state into which to set the transform
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multiplyTransform
public void multiplyTransform(Transform3D parent, State state, Transform3D result)
Post-multiply the transform of the frame to the parent transform.
The transform is calculated for the joint values of state.
The exact implementation of getTransform() depends on the type of
frame. See for example RevoluteJoint and PrismaticJoint.
- Parameters:
parent
- [in] The world transform of the parent frame.state
- [in] Joint values for the forward kinematics tree.result
- [in] The transform of the frame in the world frame.
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getTransform
public Transform3D getTransform(State state)
The transform of the frame relative to its parent.
The transform is calculated for the joint values of state.
The exact implementation of getTransform() depends on the type of
frame. See for example RevoluteJoint and PrismaticJoint.
- Parameters:
state
- [in] Joint values for the forward kinematics tree.
- Returns:
- The transform of the frame relative to its parent.
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getDOF
public int getDOF()
The number of degrees of freedom (dof) of the frame.
The dof is the number of joint values that are used for controlling
the frame.
Given a set joint values of type State, the getDof() number of joint
values for the frame can be read and written with State::getQ() and
State::setQ().
- Returns:
- The number of degrees of freedom of the frame.
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wTf
public Transform3D wTf(State state)
Get the transform relative to world.- Parameters:
state
- [in] the state.- Returns:
- transform relative to world.
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fTf
public Transform3D fTf(FrameCPtr to, State state)
Get the transform of other frame relative to this frame.- Parameters:
to
- [in] the other framestate
- [in] the state.- Returns:
- transform of frame to relative to this frame.
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getID
public int getID()
An integer ID for the StateData.
IDs are assigned to the state data upon insertion State.
StateData that are not in a State have an ID of -1.
StateData present in different trees may have identical IDs.
IDs are used for the efficient implementation of State. Normally,
you should not make use of StateData IDs yourself.
- Returns:
- An integer ID for the frame.
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getName
public java.lang.String getName()
The name of the state data.
- Returns:
- The name of the state data.
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size
public int size()
The number of doubles allocated by this StateData in
each State object.
- Returns:
- The number of doubles allocated by the StateData
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setData
public void setData(State state, vector_d vals)
Assign for state data the size() of values of the array
vals.
The array vals must be of length at least size().
- Parameters:
state
- [inout] The state to which vals are written.
vals
- [in] The joint values to assign.
setData() and getData() are related as follows:
data.setData(state, q_in); const double* q_out = data.getData(state); for (int i = 0; i < data.getDOF(); i++) q_in[i] == q_out[i];
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setData
public void setData(State state, double val)
Assign for state data the size() of values of the array
vals.
The array vals must be of length at least size().
- Parameters:
state
- [inout] The state to which vals are written.
setData() and getData() are related as follows:
data.setData(state, q_in); const double* q_out = data.getData(state); for (int i = 0; i < data.getDOF(); i++) q_in[i] == q_out[i];
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hasCache
public boolean hasCache()
Check is state data includes a cache.- Returns:
- true if cache, false otherwise.
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getCache
public StateCachePtr getCache(State state)
Get the cache.- Parameters:
state
- [in] the state.- Returns:
- the cache.
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