Class BlendTransform3D

  • Direct Known Subclasses:
    LloydHaywardBlendTransform3D, ParabolicBlendTransform3D

    public class BlendTransform3D
    extends java.lang.Object
    Interface for blending

    A Blend describes a way to blend between to consecutive interpolators. If we let
    t_1 be the time switching from one interpolator to the next, then the blend
    control the path in the interval [t_1-\tau_1;t_1+\tau_2].

    See the specific implementations for at description of which template
    arguments that are valid.
    • Constructor Summary

      Constructors 
      Constructor Description
      BlendTransform3D​(long cPtr, boolean cMemoryOwn)  
    • Constructor Detail

      • BlendTransform3D

        public BlendTransform3D​(long cPtr,
                                boolean cMemoryOwn)
    • Method Detail

      • delete

        public void delete()
      • x

        public Transform3D x​(double t)
        The position for a given time t
        Parameters:
        t - [in] t\in[0,\tau_1+\tau_2]
        Returns:
        Position at time t
      • dx

        public Transform3D dx​(double t)
        The velocity for a given time t
        Parameters:
        t - [in] t\in[0,\tau_1+\tau_2]
        Returns:
        Velocity at time t
      • ddx

        public Transform3D ddx​(double t)
        The acceleration for a given time t
        Parameters:
        t - [in] t\in[0,\tau_1+\tau_2]
        Returns:
        Acceleration at time t
      • tau1

        public double tau1()
        The time \tau_1 as defined in class definition
        Returns:
        \tau_1
      • tau2

        public double tau2()
        The time \tau_2 as defined in class definition
        Returns:
        \tau_2