Package org.robwork.sdurw_trajectory
Class InterpolatorTrajectoryVector2D
- java.lang.Object
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- org.robwork.sdurw_trajectory.TrajectoryVector2D
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- org.robwork.sdurw_trajectory.InterpolatorTrajectoryVector2D
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public class InterpolatorTrajectoryVector2D extends TrajectoryVector2D
Sequence of interpolators and blends giving a trajectory
A trajectory is defined as a sequence of interpolators and blends.
Multiple interpolators can follow each other, whereas a Blend must be
preceded and followed by interpolators.
The length of a Trajectory is defined as the time it takes to go from
start to finish.
When performing random queries the trajectory needs to do a binary search
through all interpolators and blend, giving the random access an O(lg n)
complexity.
For accessing multiple consecutive values use TrajectoryInterpolator.
Example of usage:
Transform3D<> T1(Vector3D<>(0,0,0), EAA<>(0,0,0)); Transform3D<> T2(Vector3D<>(1,1,0), EAA<>(1,1,0)); Transform3D<> T3(Vector3D<>(2,0,0), EAA<>(2,2,0)); LinearInterpolator<Transform3D<> >::Ptr cartInt1 = ownedPtr(new LinearInterpolator<Transform3D<> >(T1, T2, 1)); LinearInterpolator<Transform3D<> >::Ptr cartInt2 = ownedPtr(new LinearInterpolator<Transform3D<> >(T2, T3, 1)); ParabolicBlend<Transform3D<> >::Ptr blend1 = ownedPtr(new ParabolicBlend<Transform3D<> >(cartInt1, cartInt2, 0.25)); InterpolatorTrajectory<Transform3D<> > trajectory; trajectory.add(cartInt1); trajectory.add(blend1, cartInt2); std::ofstream out("test.dat"); for (double t = 0; t<=trajectory.duration(); t += dt) { Transform3D<> x = trajectory.x(t); out<<t<<" "<<x.P()(0)<<" "<<x.P()(1)<<" "<<x.P()(2)<<std::endl; } out.close();
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Constructor Summary
Constructors Constructor Description InterpolatorTrajectoryVector2D()
Construct an empty trajectoryInterpolatorTrajectoryVector2D(double startTime)
Construct an empty trajectoryInterpolatorTrajectoryVector2D(long cPtr, boolean cMemoryOwn)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
add(BlendVector2DPtr blend, InterpolatorVector2DPtr interpolator)
Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.void
add(InterpolatorTrajectoryVector2D trajectory)
Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
void
add(InterpolatorVector2DPtr interpolator)
Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
Vector2D
ddx(double t)
Acceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
void
delete()
double
duration()
Total duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.Vector2D
dx(double t)
Velocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
static long
getCPtr(InterpolatorTrajectoryVector2D obj)
TrajectoryIteratorVector2DPtr
getIterator()
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator.TrajectoryIteratorVector2DPtr
getIterator(double dt)
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
SegmentVector2D
getSegment(long index)
long
getSegmentsCount()
Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolatordouble
startTime()
Returns the startTime of the trajectory
Vector2D
x(double t)
Position of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
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Methods inherited from class org.robwork.sdurw_trajectory.TrajectoryVector2D
endTime, getCPtr, getPath, getPath
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Constructor Detail
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InterpolatorTrajectoryVector2D
public InterpolatorTrajectoryVector2D(long cPtr, boolean cMemoryOwn)
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InterpolatorTrajectoryVector2D
public InterpolatorTrajectoryVector2D(double startTime)
Construct an empty trajectory
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InterpolatorTrajectoryVector2D
public InterpolatorTrajectoryVector2D()
Construct an empty trajectory
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Method Detail
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getCPtr
public static long getCPtr(InterpolatorTrajectoryVector2D obj)
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delete
public void delete()
- Overrides:
delete
in classTrajectoryVector2D
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x
public Vector2D x(double t)
Description copied from class:TrajectoryVector2D
Position of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
x
in classTrajectoryVector2D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Position
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dx
public Vector2D dx(double t)
Description copied from class:TrajectoryVector2D
Velocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
dx
in classTrajectoryVector2D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Velocity
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ddx
public Vector2D ddx(double t)
Description copied from class:TrajectoryVector2D
Acceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
ddx
in classTrajectoryVector2D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Acceleration
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duration
public double duration()
Description copied from class:TrajectoryVector2D
Total duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.- Overrides:
duration
in classTrajectoryVector2D
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startTime
public double startTime()
Description copied from class:TrajectoryVector2D
Returns the startTime of the trajectory
- Overrides:
startTime
in classTrajectoryVector2D
- Returns:
- Start time
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getIterator
public TrajectoryIteratorVector2DPtr getIterator(double dt)
Description copied from class:TrajectoryVector2D
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
- Overrides:
getIterator
in classTrajectoryVector2D
- Parameters:
dt
- [in] The default time step used when using the ++ or -- operators in the
iterator
Pointer to the iterator. The pointer has ownership.
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getIterator
public TrajectoryIteratorVector2DPtr getIterator()
Description copied from class:TrajectoryVector2D
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator. The pointer has ownership.- Overrides:
getIterator
in classTrajectoryVector2D
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add
public void add(InterpolatorVector2DPtr interpolator)
Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
- Parameters:
interpolator
- [in] The interpolator to add
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add
public void add(BlendVector2DPtr blend, InterpolatorVector2DPtr interpolator)
Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.- Parameters:
blend
- [in] the blend to addinterpolator
- [in] the interpolator to add
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add
public void add(InterpolatorTrajectoryVector2D trajectory)
Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
- Parameters:
trajectory
- [in] Trajectory to append
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getSegmentsCount
public long getSegmentsCount()
Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolator
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getSegment
public SegmentVector2D getSegment(long index)
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