Class Rotation3d


  • public class Rotation3d
    extends java.lang.Object
    • Constructor Summary

      Constructors 
      Constructor Description
      Rotation3d()
      A rotation matrix with uninitialized storage.
      Rotation3d​(double v0, double v1, double v2, double v3, double v4, double v5, double v6, double v7, double v8)
      Constructs an initialized 3x3 rotation matrix
      Rotation3d​(long cPtr, boolean cMemoryOwn)  
      Rotation3d​(Rotation3d R)  
      Rotation3d​(Vector3d i, Vector3d j, Vector3d k)
      Constructs an initialized 3x3 rotation matrix
    • Method Summary

      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void delete()  
      boolean equal​(Rotation3d rot, double precision)
      Compares rotations with a given precision

      Performs an element wise comparison.
      boolean equals​(Rotation3d rhs)
      Comparison operator.

      The comparison operator makes a element wise comparison.
      Returns true only if all elements are equal.

      double get​(long row, long column)  
      Vector3d getCol​(long i)
      Returns the i'th column of the rotation matrix
      static long getCPtr​(Rotation3d obj)  
      Vector3d getRow​(long i)
      Returns the i'th row of the rotation matrix

      static Rotation3d identity()
      Constructs a 3x3 rotation matrix set to identity

      Rotation3d inverse()
      Calculate the inverse.

      Note: This function changes the object that it is invoked on, but this is about x5 faster than rot = inverse( rot )

      boolean isProperRotation()
      Verify that this rotation is a proper rotation

      boolean isProperRotation​(double precision)
      Verify that this rotation is a proper rotation

      EAAd multiply​(EAAd bTKc)  
      InertiaMatrixd multiply​(InertiaMatrixd bRc)  
      Rotation3d multiply​(Rotation3d other)
      Calculates this rotation multiplied by other rotation.

      Vector3d multiply​(Vector3d vec)
      Calculates this rotation multiplied by a vector.

      void normalize()
      Normalizes the rotation matrix to satisfy SO(3).

      Makes a normalization of the rotation matrix such that the columns
      are normalized and othogonal s.t.
      void set​(long row, long column, double d)  
      static Rotation3d skew​(Vector3d v)
      Creates a skew symmetric matrix from a Vector3D.
      java.lang.String toString()  
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
    • Constructor Detail

      • Rotation3d

        public Rotation3d​(long cPtr,
                          boolean cMemoryOwn)
      • Rotation3d

        public Rotation3d()
        A rotation matrix with uninitialized storage.
      • Rotation3d

        public Rotation3d​(double v0,
                          double v1,
                          double v2,
                          double v3,
                          double v4,
                          double v5,
                          double v6,
                          double v7,
                          double v8)
        Constructs an initialized 3x3 rotation matrix
    • Method Detail

      • getCPtr

        public static long getCPtr​(Rotation3d obj)
      • delete

        public void delete()
      • identity

        public static Rotation3d identity()
        Constructs a 3x3 rotation matrix set to identity

        Returns:
        a 3x3 identity rotation matrix
      • normalize

        public void normalize()
        Normalizes the rotation matrix to satisfy SO(3).

        Makes a normalization of the rotation matrix such that the columns
        are normalized and othogonal s.t. it belongs to SO(3).
      • getRow

        public Vector3d getRow​(long i)
        Returns the i'th row of the rotation matrix

        Parameters:
        i - [in] Index of the row to return. Only valid indices are 0, 1 and 2.
      • getCol

        public Vector3d getCol​(long i)
        Returns the i'th column of the rotation matrix
        Parameters:
        i - [in] Index of the column to return. Only valid indices are 0, 1 and 2.
      • equals

        public boolean equals​(Rotation3d rhs)
        Comparison operator.

        The comparison operator makes a element wise comparison.
        Returns true only if all elements are equal.

        Parameters:
        rhs - [in] Rotation to compare with
        Returns:
        True if equal.
      • equal

        public boolean equal​(Rotation3d rot,
                             double precision)
        Compares rotations with a given precision

        Performs an element wise comparison. Two elements are considered equal if the difference
        are less than precision.

        Parameters:
        rot - [in] Rotation to compare with
        precision - [in] The precision to use for testing

        Returns:
        True if all elements are less than precision apart.
      • isProperRotation

        public boolean isProperRotation()
        Verify that this rotation is a proper rotation

        Returns:
        True if this rotation is considered a proper rotation
      • isProperRotation

        public boolean isProperRotation​(double precision)
        Verify that this rotation is a proper rotation

        Returns:
        True if this rotation is considered a proper rotation
      • multiply

        public Rotation3d multiply​(Rotation3d other)
        Calculates this rotation multiplied by other rotation.

        Parameters:
        other - [in] rotation to multiply with

        Returns:
        the result of multiplication.
      • multiply

        public Vector3d multiply​(Vector3d vec)
        Calculates this rotation multiplied by a vector.

        Parameters:
        vec - [in] vector to multiply with.

        Returns:
        the result of multiplication.
      • skew

        public static Rotation3d skew​(Vector3d v)
        Creates a skew symmetric matrix from a Vector3D. Also
        known as the cross product matrix of v.



        Parameters:
        v - [in] vector to create Skew matrix from
      • inverse

        public Rotation3d inverse()
        Calculate the inverse.

        Note: This function changes the object that it is invoked on, but this is about x5 faster than rot = inverse( rot )

        Returns:
        the inverse rotation.
      • multiply

        public EAAd multiply​(EAAd bTKc)
      • toString

        public java.lang.String toString()
        Overrides:
        toString in class java.lang.Object
      • get

        public double get​(long row,
                          long column)
      • set

        public void set​(long row,
                        long column,
                        double d)