CameraGroup |
A group of cameras.
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DrawableGeometryNode |
A specific type of DrawableNode that is able to draw a rw::geometry::Geometry.
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DrawableGeometryNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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DrawableGeometryNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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DrawableNode |
Abstract base class for all drawable classes
Classes that are able to draw them self, may inherit from this class.
The drawable class use a draw mask to distinguish between different
groups to draw.
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DrawableNode.DrawableTypeMask |
draw mask is used to filter which drawables to exclude from rendering.
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DrawableNode.DrawType |
when calling render on the draw mode or type
can be specified.
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DrawableNode.RenderInfo |
Information for rendering.
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DrawableNodeClone |
Abstract base class for all drawable classes
Classes that are able to draw them self, may inherit from this class.
The drawable class use a draw mask to distinguish between different
groups to draw.
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DrawableNodeCloneCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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DrawableNodeClonePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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DrawableNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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DrawableNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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GroupNode |
a SceneNode that has a transformation and 0 to many children.
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GroupNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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GroupNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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Render |
Abstract base class for all renderable classes
Classes that are able to render them self, may inherit from this class.
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RenderCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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RenderPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneCamera |
Node representing a camera in the scene.
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SceneCamera.AspectRatioControl |
Mode for aspect ratio control.
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SceneGraph |
interface for a minimalistic scenegraph that does not depend on the frame structure.
See WorkCellScene for an implementation that wraps this interface to enable a more RobWork
specific use.
Cameras - SceneCameras define how the world is rendered from a specific point of view,
render setting, projection matrix, viewport and so on.
Cameras are ordered in CameraGroups.
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SceneGraph.SceneGraphRenderInfo |
all general render information is located in this struct
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SceneGraphCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneGraphPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneNode |
a node that can have leafs (DrawableNode) or other nodes as children.
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SceneNode.AddPolicy |
Policy for adding parent nodes.
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SceneNode.NodeType |
Node types.
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SceneNodeCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneNodePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneViewer |
interface for viewing a scene graph.
The scene graph viewer
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SceneViewer.View |
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SceneViewerCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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SceneViewerPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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sdurw_graphics |
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sdurw_graphicsJNI |
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SWIGTYPE_p_int |
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SWIGTYPE_p_rw__core__PtrT_rw__graphics__CameraGroup_t |
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SWIGTYPE_p_rw__core__PtrT_rw__graphics__SceneCamera_t |
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SWIGTYPE_p_rw__core__PtrT_rw__graphics__SceneViewer__View_t |
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SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__CameraGroup_t_t |
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SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__SceneCamera_t_t |
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SWIGTYPE_p_std__listT_rw__core__PtrT_rw__graphics__SceneNode_t_t |
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SWIGTYPE_p_std__vectorT_rw__core__PtrT_rw__graphics__DrawableNode_t_t |
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SWIGTYPE_p_std__vectorT_rw__core__PtrT_rw__graphics__SceneViewer__View_t_t |
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TextureData |
container for storing texture data.
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TextureDataCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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TextureDataPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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WorkCellScene |
class for wrapping the SceneGraph interface such that it extends the scene-graph
functionality to work on frames and workcells.
The scene graph is composed of nodes which are related to Frames.
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WorkCellSceneCPtr |
Ptr stores a pointer and optionally takes ownership of the value.
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WorkCellScenePtr |
Ptr stores a pointer and optionally takes ownership of the value.
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