Package org.robwork.sdurw_proximity
Class ProximityCalculatorCollision
- java.lang.Object
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- org.robwork.sdurw_proximity.ProximityCalculatorCollision
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- Direct Known Subclasses:
CollisionDetector
public class ProximityCalculatorCollision extends java.lang.Object
The Proximity calculator implements an efficient and standardized way of using the
following proximity strategies:
CollisionStrategy
DistanceStrategy
MultiDistanceStrategy
The Calculate function is designed to fit the chosen strategy individually implementing a
fitting aproach for calculating the respective proximity.
The CollisionDetector
It relies on a BroadPhaseDetector to do initial filtering which removes obviously not
colliding frame pairs.
After the filtering the remaining frame pairs are tested for collision using an
CollisionStrategy which is a narrow phase collision detector.
The Proximity calculator does not dictate a specific detection
strategy or algorithm, instead it relies on the CollisionStrategy interface for
the actual collision checking between two frames.
Distance and MultiDistance Calculator
A list of frame pairs is contained within the Proximity calculator,
that specifies which frames are to be checked against each other.
The method of used for distance calculation relies on the DistanceStrategy
chosen.
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Constructor Summary
Constructors Constructor Description ProximityCalculatorCollision(long cPtr, boolean cMemoryOwn)
ProximityCalculatorCollision(FramePtr root, WorkCellPtr workcell, CollisionStrategyPtr strategy, State initial_state)
Proximity calculations for a given tree, collision setup and
primitive Proximity calculator.ProximityCalculatorCollision(WorkCellPtr workcell, CollisionStrategyPtr strategy)
Construct proximity calculator for a WorkCell with an associated
proximity strategy.
The ProximityCalculator extracts information about the tree and the
CollisionSetup from workcell.
The ProximityCalculator is initialized with the strategy .
Notice that the ProximityCalculator will create and store models inside the strategy .
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
addGeometry(FramePtr frame, GeometryPtr geometry)
Add Geometry associated to frame
The current shape of the geometry is copied, hence later changes to geometry has no
effect
void
addRule(ProximitySetupRule rule)
Adds rule specifying inclusion/exclusion of frame pairs in Proximity calculationProximityStrategyData
calculate(State state)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.ProximityStrategyData
calculate(State state, ProximityStrategyDataPtr settings)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.ProximityStrategyData
calculate(State state, ProximityStrategyDataPtr settings, SWIGTYPE_p_rw__core__PtrT_std__vectorT_rw__proximity__ProximityStrategyData_t_t results)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings.void
delete()
double
getComputationTime()
Get the computation time used in the inCollision functions.static long
getCPtr(ProximityCalculatorCollision obj)
GeometryPtr
getGeometry(FramePtr frame, java.lang.String geometryId)
Get the geometry from its IDvector_s
getGeometryIDs(FramePtr frame)
return the ids of all the geometries of this frames.long
getNoOfCalls()
Get the number of times the inCollision functions have been called.ProximityFilterStrategyPtr
getProximityFilterStrategy()
The Proximity Filter strategy of the ProximityCalculator.CollisionStrategyPtr
getStrategy()
Get the ProximityStrategy.boolean
hasGeometry(FramePtr frame, java.lang.String geometryId)
Returns whether frame has an associated geometry with geometryId.void
removeGeometry(FramePtr frame, java.lang.String geometryId)
Removes geometry from ProximityCalculator
The geometryId is used to match the proximity model to the geometry.
void
removeGeometry(FramePtr frame, GeometryPtr geometry)
Removes geometry from ProximityCalculator
The id of the geometry is used to match the proximity model to the geometry.
void
removeRule(ProximitySetupRule rule)
Removes rule specifying inclusion/exclusion of frame pairs in Proximity calculationvoid
resetComputationTimeAndCount()
Reset the counter for inCollision invocations and the computation timer.void
setProximityFilterStrategy(ProximityFilterStrategyPtr proxStrategy)
Set the Proximity Filter strategy of the ProximityCalculator.void
setStrategy(CollisionStrategyPtr strategy)
Set a new strategy.
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Constructor Detail
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ProximityCalculatorCollision
public ProximityCalculatorCollision(long cPtr, boolean cMemoryOwn)
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ProximityCalculatorCollision
public ProximityCalculatorCollision(FramePtr root, WorkCellPtr workcell, CollisionStrategyPtr strategy, State initial_state)
Proximity calculations for a given tree, collision setup and
primitive Proximity calculator. Uses proximity strategy given by the workcell.- Parameters:
root
- [in] - the root of the Frame tree. must be non-NULL. No ownership of the
pointer is takenworkcell
- [in] - the workcell to do the proximity calculations in.strategy
- [in] - the primitive strategy of proximity calculations. must be
non-NULL.initial_state
- [in] - the work cell state to use for the
initial traversal of the tree.
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ProximityCalculatorCollision
public ProximityCalculatorCollision(WorkCellPtr workcell, CollisionStrategyPtr strategy)
Construct proximity calculator for a WorkCell with an associated
proximity strategy.
The ProximityCalculator extracts information about the tree and the
CollisionSetup from workcell.
The ProximityCalculator is initialized with the strategy .
Notice that the ProximityCalculator will create and store models inside the strategy .
- Parameters:
workcell
- [in] the workcell to checkstrategy
- [in] the ProximityStrategy to use
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Method Detail
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getCPtr
public static long getCPtr(ProximityCalculatorCollision obj)
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delete
public void delete()
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calculate
public ProximityStrategyData calculate(State state, ProximityStrategyDataPtr settings, SWIGTYPE_p_rw__core__PtrT_std__vectorT_rw__proximity__ProximityStrategyData_t_t results)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state
- [in] The state the proximity calculation should be done in.settings
- [in] The settings used for the calculations. Different settings are used
for different ProximityStrategies:
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
results
- [in/out] Defines parameters for the ProximityCalculation, stores the
results and also enables caching inbetween calls.- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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calculate
public ProximityStrategyData calculate(State state, ProximityStrategyDataPtr settings)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state
- [in] The state the proximity calculation should be done in.settings
- [in] The settings used for the calculations. Different settings are used
for different ProximityStrategies:
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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calculate
public ProximityStrategyData calculate(State state)
Performece the Proximity calculation based on the chosen strategy type.
As the varius strategies usese differenct settings all settings will be extracted
from settings. If more then the default result is needed (first collision or shortest
distance) result can given to get the extra info.- Parameters:
state
- [in] The state the proximity calculation should be done in.
For CollisionStrategy the Collision Query Type is used. if not given only first collision
is detected
For DistanceStrategy no settings are used and it is expected to be null, otherwise an
exception is thrown.
For DistanceMultiStrategy the tolerance is used which is the maximum distance allowed for
the result to be recorded. if not given the tolerance is set to the largest finite double
- Returns:
- If no result is available an empty ProximityStrategyData is returned. else for
Collisions the first contact is returned and for distance the shortest distance is
returned
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getProximityFilterStrategy
public ProximityFilterStrategyPtr getProximityFilterStrategy()
The Proximity Filter strategy of the ProximityCalculator.
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setProximityFilterStrategy
public void setProximityFilterStrategy(ProximityFilterStrategyPtr proxStrategy)
Set the Proximity Filter strategy of the ProximityCalculator.- Parameters:
proxStrategy
- [in] the new ProximityFilterStrategy.
The strategy is not copied so changes to the strategy will affect the calculator
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setStrategy
public void setStrategy(CollisionStrategyPtr strategy)
Set a new strategy. OBS. models are stored in the strategy, so make sure that the
new strategy includes all nessesary models- Parameters:
strategy
- [in] the new strategy
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getStrategy
public CollisionStrategyPtr getStrategy()
Get the ProximityStrategy.- Returns:
- the strategy if set, otherwise NULL.
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addGeometry
public boolean addGeometry(FramePtr frame, GeometryPtr geometry)
Add Geometry associated to frame
The current shape of the geometry is copied, hence later changes to geometry has no
effect
- Parameters:
frame
- [in] Frame to associate geometry togeometry
- [in] Geometry to add- Returns:
- true if succesful, otherwise false
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removeGeometry
public void removeGeometry(FramePtr frame, GeometryPtr geometry)
Removes geometry from ProximityCalculator
The id of the geometry is used to match the proximity model to the geometry.
- Parameters:
frame
- [in] The frame which has the geometry associatedgeometry
- [in] Geometry with the id to be removed
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removeGeometry
public void removeGeometry(FramePtr frame, java.lang.String geometryId)
Removes geometry from ProximityCalculator
The geometryId is used to match the proximity model to the geometry.
- Parameters:
frame
- [in] The frame which has the geometry associatedgeometryId
- [in] Id of geometry to be removed
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addRule
public void addRule(ProximitySetupRule rule)
Adds rule specifying inclusion/exclusion of frame pairs in Proximity calculation
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removeRule
public void removeRule(ProximitySetupRule rule)
Removes rule specifying inclusion/exclusion of frame pairs in Proximity calculation
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getComputationTime
public double getComputationTime()
Get the computation time used in the inCollision functions.- Returns:
- the total computation time.
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getNoOfCalls
public long getNoOfCalls()
Get the number of times the inCollision functions have been called.- Returns:
- number of calls to inCollision functions.
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resetComputationTimeAndCount
public void resetComputationTimeAndCount()
Reset the counter for inCollision invocations and the computation timer.
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getGeometryIDs
public vector_s getGeometryIDs(FramePtr frame)
return the ids of all the geometries of this frames.
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hasGeometry
public boolean hasGeometry(FramePtr frame, java.lang.String geometryId)
Returns whether frame has an associated geometry with geometryId.- Parameters:
frame
- [in] Frame in questiongeometryId
- [in] Id of the geometry
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getGeometry
public GeometryPtr getGeometry(FramePtr frame, java.lang.String geometryId)
Get the geometry from its ID- Parameters:
frame
- [in] the frame of the geometrygeometryId
- [in] the ID of the geometry- Returns:
- Pointer to the geometry
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