RobWorkProject
23.9.11-
|
a generator of rigid bodies. More...
#include <RigidBodyGenerator.hpp>
Inherits SimulatedController.
Public Types | |
typedef rw::core::Ptr< RigidBodyGenerator > | Ptr |
Public Types inherited from SimulatedController | |
typedef rw::core::Ptr< SimulatedController > | Ptr |
smart pointer type of this class | |
Public Types inherited from Stateless | |
typedef rw::core::Ptr< Stateless > | Ptr |
Smart pointer type for Stateless. | |
Public Member Functions | |
RigidBodyGenerator (const std::string &name, const rw::math::Vector3D<> &pos, std::vector< rw::geometry::Geometry::Ptr > geoms, double delay, double lifetime=-1, bool repeat=false) | |
constructor More... | |
virtual | ~RigidBodyGenerator () |
destructor | |
void | update (const rwlibs::simulation::Simulator::UpdateInfo &info, rw::kinematics::State &state) |
updates/steps the controller with time step dt. It will update the state state accordingly More... | |
void | reset (const rw::kinematics::State &state) |
reset the controller to the applied state More... | |
rwlibs::control::Controller * | getController () |
get the name of this controller More... | |
void | setEnabled (bool enabled) |
disable or enable this controller More... | |
bool | isEnabled () |
Public Member Functions inherited from SimulatedController | |
virtual std::string | getControllerName ()=0 |
get the name of this controller More... | |
virtual rw::core::Ptr< rwlibs::control::Controller > | getControllerHandle (rw::core::Ptr< rwlibs::simulation::Simulator > sim)=0 |
get the controller handle eg. statefull handle, associated with this simulated controller More... | |
rw::core::Ptr< rw::models::ControllerModel > | getControllerModel () |
get the controllermodel of this simulated controller More... | |
virtual bool | isEnabled () const =0 |
true if this controller is enabled More... | |
Public Member Functions inherited from Stateless | |
virtual | ~Stateless () |
destructor | |
virtual void | registerIn (State &state) |
initialize this stateless data to a specific state More... | |
virtual void | registerIn (StateStructure::Ptr state) |
register this stateless object in a statestructure. | |
virtual void | unregister () |
unregisters all state data of this stateless object | |
StateStructure::Ptr | getStateStructure () |
Get the state structure. More... | |
const StateStructure::Ptr | getStateStructure () const |
Get the state structure. More... | |
bool | isRegistered () |
Check if object has registered its state. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from SimulatedController | |
SimulatedController (rw::models::ControllerModel::Ptr model) | |
Constructor. More... | |
Protected Member Functions inherited from Stateless | |
Stateless () | |
constructor | |
template<class T > | |
void | add (StatelessData< T > &data) |
implementations of sensor should add all their stateless data on initialization | |
void | add (StateData *data) |
Add data. More... | |
void | add (rw::core::Ptr< StateData > data) |
implementations of sensor should add all their state data on initialization | |
Protected Attributes inherited from Stateless | |
bool | _registered |
True if object has registered its state. | |
std::vector< rw::core::Ptr< StateData > > | _datas |
Data. | |
StateStructure::Ptr | _stateStruct |
The state structure. | |
a generator of rigid bodies.
RigidBodyGenerator | ( | const std::string & | name, |
const rw::math::Vector3D<> & | pos, | ||
std::vector< rw::geometry::Geometry::Ptr > | geoms, | ||
double | delay, | ||
double | lifetime = -1 , |
||
bool | repeat = false |
||
) |
constructor
name | [in] name of controller |
pos | [in] position from which bodies are generated |
geoms | |
delay | |
lifetime | |
repeat |
|
inline |
get the name of this controller
|
virtual |
reset the controller to the applied state
state | [in] the state to reset to |
Implements SimulatedController.
|
inlinevirtual |
|
virtual |
updates/steps the controller with time step dt. It will update the state state accordingly
info | [in] update information related to the time step. |
state | [in/out] the current state |
Implements SimulatedController.