Package org.robwork.sdurw_trajectory
Class InterpolatorTrajectoryTransform3D
- java.lang.Object
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- org.robwork.sdurw_trajectory.TrajectoryTransform3D
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- org.robwork.sdurw_trajectory.InterpolatorTrajectoryTransform3D
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public class InterpolatorTrajectoryTransform3D extends TrajectoryTransform3D
Sequence of interpolators and blends giving a trajectory
A trajectory is defined as a sequence of interpolators and blends.
Multiple interpolators can follow each other, whereas a Blend must be
preceded and followed by interpolators.
The length of a Trajectory is defined as the time it takes to go from
start to finish.
When performing random queries the trajectory needs to do a binary search
through all interpolators and blend, giving the random access an O(lg n)
complexity.
For accessing multiple consecutive values use TrajectoryInterpolator.
Example of usage:
Transform3D<> T1(Vector3D<>(0,0,0), EAA<>(0,0,0)); Transform3D<> T2(Vector3D<>(1,1,0), EAA<>(1,1,0)); Transform3D<> T3(Vector3D<>(2,0,0), EAA<>(2,2,0)); LinearInterpolator<Transform3D<> >::Ptr cartInt1 = ownedPtr(new LinearInterpolator<Transform3D<> >(T1, T2, 1)); LinearInterpolator<Transform3D<> >::Ptr cartInt2 = ownedPtr(new LinearInterpolator<Transform3D<> >(T2, T3, 1)); ParabolicBlend<Transform3D<> >::Ptr blend1 = ownedPtr(new ParabolicBlend<Transform3D<> >(cartInt1, cartInt2, 0.25)); InterpolatorTrajectory<Transform3D<> > trajectory; trajectory.add(cartInt1); trajectory.add(blend1, cartInt2); std::ofstream out("test.dat"); for (double t = 0; t<=trajectory.duration(); t += dt) { Transform3D<> x = trajectory.x(t); out<<t<<" "<<x.P()(0)<<" "<<x.P()(1)<<" "<<x.P()(2)<<std::endl; } out.close();
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Constructor Summary
Constructors Constructor Description InterpolatorTrajectoryTransform3D()
Construct an empty trajectoryInterpolatorTrajectoryTransform3D(double startTime)
Construct an empty trajectoryInterpolatorTrajectoryTransform3D(long cPtr, boolean cMemoryOwn)
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description void
add(BlendTransform3DPtr blend, InterpolatorTransform3DPtr interpolator)
Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.void
add(InterpolatorTrajectoryTransform3D trajectory)
Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
void
add(InterpolatorTransform3DPtr interpolator)
Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
Transform3D
ddx(double t)
Acceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
void
delete()
double
duration()
Total duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.Transform3D
dx(double t)
Velocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
static long
getCPtr(InterpolatorTrajectoryTransform3D obj)
TrajectoryIteratorTransform3DPtr
getIterator()
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator.TrajectoryIteratorTransform3DPtr
getIterator(double dt)
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
SegmentTransform3D
getSegment(long index)
long
getSegmentsCount()
Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolatordouble
startTime()
Returns the startTime of the trajectory
Transform3D
x(double t)
Position of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
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Methods inherited from class org.robwork.sdurw_trajectory.TrajectoryTransform3D
endTime, getCPtr, getPath, getPath
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Constructor Detail
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InterpolatorTrajectoryTransform3D
public InterpolatorTrajectoryTransform3D(long cPtr, boolean cMemoryOwn)
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InterpolatorTrajectoryTransform3D
public InterpolatorTrajectoryTransform3D(double startTime)
Construct an empty trajectory
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InterpolatorTrajectoryTransform3D
public InterpolatorTrajectoryTransform3D()
Construct an empty trajectory
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Method Detail
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getCPtr
public static long getCPtr(InterpolatorTrajectoryTransform3D obj)
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delete
public void delete()
- Overrides:
delete
in classTrajectoryTransform3D
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x
public Transform3D x(double t)
Description copied from class:TrajectoryTransform3D
Position of trajectory at time t
Returns the position of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
x
in classTrajectoryTransform3D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Position
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dx
public Transform3D dx(double t)
Description copied from class:TrajectoryTransform3D
Velocity of trajectory at time t
Returns the velocity of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
dx
in classTrajectoryTransform3D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Velocity
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ddx
public Transform3D ddx(double t)
Description copied from class:TrajectoryTransform3D
Acceleration of trajectory at time t
Returns the acceleration of the trajectory at time t \in[startTime(), endTime()].
- Overrides:
ddx
in classTrajectoryTransform3D
- Parameters:
t
- [in] time between startTime() and endTime()- Returns:
- Acceleration
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duration
public double duration()
Description copied from class:TrajectoryTransform3D
Total duration of the trajectory.
The duration of the Trajectory corresponds to the time it takes to
run through it.
If the trajectory is empty, then -1 is returned.- Overrides:
duration
in classTrajectoryTransform3D
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startTime
public double startTime()
Description copied from class:TrajectoryTransform3D
Returns the startTime of the trajectory
- Overrides:
startTime
in classTrajectoryTransform3D
- Returns:
- Start time
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getIterator
public TrajectoryIteratorTransform3DPtr getIterator(double dt)
Description copied from class:TrajectoryTransform3D
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
- Overrides:
getIterator
in classTrajectoryTransform3D
- Parameters:
dt
- [in] The default time step used when using the ++ or -- operators in the
iterator
Pointer to the iterator. The pointer has ownership.
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getIterator
public TrajectoryIteratorTransform3DPtr getIterator()
Description copied from class:TrajectoryTransform3D
Returns a bi-directional interator for running through the trajectory.
For some trajectory types it may be significantly more efficient to run through
using an iterator, rather than using random access.
Pointer to the iterator. The pointer has ownership.- Overrides:
getIterator
in classTrajectoryTransform3D
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add
public void add(InterpolatorTransform3DPtr interpolator)
Adds an interpolator to the end of the trajectory.
When adding the interpolator the Trajectory takes ownership.
- Parameters:
interpolator
- [in] The interpolator to add
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add
public void add(BlendTransform3DPtr blend, InterpolatorTransform3DPtr interpolator)
Adds a blend and an interpolator to the trajectory.
The Blend added is used to blend between what was previously the last
Interpolator of the trajectory onto interpolator, which become the
new last interpolator of the trajectory.- Parameters:
blend
- [in] the blend to addinterpolator
- [in] the interpolator to add
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add
public void add(InterpolatorTrajectoryTransform3D trajectory)
Append trajectory to the end
When adding a Trajectory all interpolators and blends of
trajectory is added in sequence.
Ownership of the interpolator and blends are shared using
std::shared_ptr
- Parameters:
trajectory
- [in] Trajectory to append
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getSegmentsCount
public long getSegmentsCount()
Returns the number of segments
A segment contains a description interpolator and the blend used to blend from the
previous interpolator
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getSegment
public SegmentTransform3D getSegment(long index)
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